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NativeObject.h
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NativeObject.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef vm_NativeObject_h
#define vm_NativeObject_h
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include <stdint.h>
#include "jsfriendapi.h"
#include "NamespaceImports.h"
#include "gc/Barrier.h"
#include "gc/Heap.h"
#include "gc/Marking.h"
#include "js/Value.h"
#include "vm/JSObject.h"
#include "vm/Shape.h"
#include "vm/ShapedObject.h"
#include "vm/StringType.h"
namespace js {
class Shape;
class TenuringTracer;
class UnboxedPlainObject;
/*
* To really poison a set of values, using 'magic' or 'undefined' isn't good
* enough since often these will just be ignored by buggy code (see bug 629974)
* in debug builds and crash in release builds. Instead, we use a safe-for-crash
* pointer.
*/
static MOZ_ALWAYS_INLINE void Debug_SetValueRangeToCrashOnTouch(Value* beg,
Value* end) {
#ifdef DEBUG
for (Value* v = beg; v != end; ++v) {
*v = js::PoisonedObjectValue(0x48);
}
#endif
}
static MOZ_ALWAYS_INLINE void Debug_SetValueRangeToCrashOnTouch(Value* vec,
size_t len) {
#ifdef DEBUG
Debug_SetValueRangeToCrashOnTouch(vec, vec + len);
#endif
}
static MOZ_ALWAYS_INLINE void Debug_SetValueRangeToCrashOnTouch(GCPtrValue* vec,
size_t len) {
#ifdef DEBUG
Debug_SetValueRangeToCrashOnTouch((Value*)vec, len);
#endif
}
static MOZ_ALWAYS_INLINE void Debug_SetSlotRangeToCrashOnTouch(HeapSlot* vec,
uint32_t len) {
#ifdef DEBUG
Debug_SetValueRangeToCrashOnTouch((Value*)vec, len);
#endif
}
static MOZ_ALWAYS_INLINE void Debug_SetSlotRangeToCrashOnTouch(HeapSlot* begin,
HeapSlot* end) {
#ifdef DEBUG
Debug_SetValueRangeToCrashOnTouch((Value*)begin, end - begin);
#endif
}
class ArrayObject;
/*
* ES6 20130308 draft 8.4.2.4 ArraySetLength.
*
* |id| must be "length", |attrs| are the attributes to be used for the newly-
* changed length property, |value| is the value for the new length, and
* |result| receives an error code if the change is invalid.
*/
extern bool ArraySetLength(JSContext* cx, Handle<ArrayObject*> obj, HandleId id,
unsigned attrs, HandleValue value,
ObjectOpResult& result);
/*
* [SMDOC] NativeObject Elements layout
*
* Elements header used for native objects. The elements component of such
* objects offers an efficient representation for all or some of the indexed
* properties of the object, using a flat array of Values rather than a shape
* hierarchy stored in the object's slots. This structure is immediately
* followed by an array of elements, with the elements member in an object
* pointing to the beginning of that array (the end of this structure). See
* below for usage of this structure.
*
* The sets of properties represented by an object's elements and slots
* are disjoint. The elements contain only indexed properties, while the slots
* can contain both named and indexed properties; any indexes in the slots are
* distinct from those in the elements. If isIndexed() is false for an object,
* all indexed properties (if any) are stored in the dense elements.
*
* Indexes will be stored in the object's slots instead of its elements in
* the following case:
* - there are more than MIN_SPARSE_INDEX slots total and the load factor
* (COUNT / capacity) is less than 0.25
* - a property is defined that has non-default property attributes.
*
* We track these pieces of metadata for dense elements:
* - The length property as a uint32_t, accessible for array objects with
* ArrayObject::{length,setLength}(). This is unused for non-arrays.
* - The number of element slots (capacity), gettable with
* getDenseCapacity().
* - The array's initialized length, accessible with
* getDenseInitializedLength().
*
* Holes in the array are represented by MagicValue(JS_ELEMENTS_HOLE) values.
* These indicate indexes which are not dense properties of the array. The
* property may, however, be held by the object's properties.
*
* The capacity and length of an object's elements are almost entirely
* unrelated! In general the length may be greater than, less than, or equal
* to the capacity. The first case occurs with |new Array(100)|. The length
* is 100, but the capacity remains 0 (indices below length and above capacity
* must be treated as holes) until elements between capacity and length are
* set. The other two cases are common, depending upon the number of elements
* in an array and the underlying allocator used for element storage.
*
* The only case in which the capacity and length of an object's elements are
* related is when the object is an array with non-writable length. In this
* case the capacity is always less than or equal to the length. This permits
* JIT code to optimize away the check for non-writable length when assigning
* to possibly out-of-range elements: such code already has to check for
* |index < capacity|, and fallback code checks for non-writable length.
*
* The initialized length of an object specifies the number of elements that
* have been initialized. All elements above the initialized length are
* holes in the object, and the memory for all elements between the initialized
* length and capacity is left uninitialized. The initialized length is some
* value less than or equal to both the object's length and the object's
* capacity.
*
* There is flexibility in exactly the value the initialized length must hold,
* e.g. if an array has length 5, capacity 10, completely empty, it is valid
* for the initialized length to be any value between zero and 5, as long as
* the in memory values below the initialized length have been initialized with
* a hole value. However, in such cases we want to keep the initialized length
* as small as possible: if the object is known to have no hole values below
* its initialized length, then it is "packed" and can be accessed much faster
* by JIT code.
*
* Elements do not track property creation order, so enumerating the elements
* of an object does not necessarily visit indexes in the order they were
* created.
*
*
* [SMDOC] NativeObject shifted elements optimization
*
* Shifted elements
* ----------------
* It's pretty common to use an array as a queue, like this:
*
* while (arr.length > 0)
* foo(arr.shift());
*
* To ensure we don't get quadratic behavior on this, elements can be 'shifted'
* in memory. tryShiftDenseElements does this by incrementing elements_ to point
* to the next element and moving the ObjectElements header in memory (so it's
* stored where the shifted Value used to be).
*
* Shifted elements can be moved when we grow the array, when the array is
* made non-extensible (for simplicity, shifted elements are not supported on
* objects that are non-extensible, have copy-on-write elements, or on arrays
* with non-writable length).
*/
class ObjectElements {
public:
enum Flags : uint16_t {
// Integers written to these elements must be converted to doubles.
CONVERT_DOUBLE_ELEMENTS = 0x1,
// Present only if these elements correspond to an array with
// non-writable length; never present for non-arrays.
NONWRITABLE_ARRAY_LENGTH = 0x2,
// These elements are shared with another object and must be copied
// before they can be changed. A pointer to the original owner of the
// elements, which is immutable, is stored immediately after the
// elements data. There is one case where elements can be written to
// before being copied: when setting the CONVERT_DOUBLE_ELEMENTS flag
// the shared elements may change (from ints to doubles) without
// making a copy first.
COPY_ON_WRITE = 0x4,
// For TypedArrays only: this TypedArray's storage is mapping shared
// memory. This is a static property of the TypedArray, set when it
// is created and never changed.
SHARED_MEMORY = 0x8,
// These elements are set to integrity level "sealed". This flag should
// only be set on non-extensible objects.
SEALED = 0x10,
// These elements are set to integrity level "frozen". If this flag is
// set, the SEALED flag must be set as well.
FROZEN = 0x20,
};
// The flags word stores both the flags and the number of shifted elements.
// Allow shifting 2047 elements before actually moving the elements.
static const size_t NumShiftedElementsBits = 11;
static const size_t MaxShiftedElements = (1 << NumShiftedElementsBits) - 1;
static const size_t NumShiftedElementsShift = 32 - NumShiftedElementsBits;
static const size_t FlagsMask = (1 << NumShiftedElementsShift) - 1;
static_assert(MaxShiftedElements == 2047,
"MaxShiftedElements should match the comment");
private:
friend class ::JSObject;
friend class ArrayObject;
friend class NativeObject;
friend class TenuringTracer;
friend bool js::SetIntegrityLevel(JSContext* cx, HandleObject obj,
IntegrityLevel level);
friend bool ArraySetLength(JSContext* cx, Handle<ArrayObject*> obj,
HandleId id, unsigned attrs, HandleValue value,
ObjectOpResult& result);
// The NumShiftedElementsBits high bits of this are used to store the
// number of shifted elements, the other bits are available for the flags.
// See Flags enum above.
uint32_t flags;
/*
* Number of initialized elements. This is <= the capacity, and for arrays
* is <= the length. Memory for elements above the initialized length is
* uninitialized, but values between the initialized length and the proper
* length are conceptually holes.
*/
uint32_t initializedLength;
/* Number of allocated slots. */
uint32_t capacity;
/* 'length' property of array objects, unused for other objects. */
uint32_t length;
bool shouldConvertDoubleElements() const {
return flags & CONVERT_DOUBLE_ELEMENTS;
}
void setShouldConvertDoubleElements() {
// Note: allow isCopyOnWrite() here, see comment above.
flags |= CONVERT_DOUBLE_ELEMENTS;
}
void clearShouldConvertDoubleElements() {
MOZ_ASSERT(!isCopyOnWrite());
flags &= ~CONVERT_DOUBLE_ELEMENTS;
}
bool hasNonwritableArrayLength() const {
return flags & NONWRITABLE_ARRAY_LENGTH;
}
void setNonwritableArrayLength() {
// See ArrayObject::setNonWritableLength.
MOZ_ASSERT(capacity == initializedLength);
MOZ_ASSERT(numShiftedElements() == 0);
MOZ_ASSERT(!isCopyOnWrite());
flags |= NONWRITABLE_ARRAY_LENGTH;
}
bool isCopyOnWrite() const { return flags & COPY_ON_WRITE; }
void clearCopyOnWrite() {
MOZ_ASSERT(isCopyOnWrite());
flags &= ~COPY_ON_WRITE;
}
void addShiftedElements(uint32_t count) {
MOZ_ASSERT(count < capacity);
MOZ_ASSERT(count < initializedLength);
MOZ_ASSERT(!(flags &
(NONWRITABLE_ARRAY_LENGTH | SEALED | FROZEN | COPY_ON_WRITE)));
uint32_t numShifted = numShiftedElements() + count;
MOZ_ASSERT(numShifted <= MaxShiftedElements);
flags = (numShifted << NumShiftedElementsShift) | (flags & FlagsMask);
capacity -= count;
initializedLength -= count;
}
void unshiftShiftedElements(uint32_t count) {
MOZ_ASSERT(count > 0);
MOZ_ASSERT(!(flags &
(NONWRITABLE_ARRAY_LENGTH | SEALED | FROZEN | COPY_ON_WRITE)));
uint32_t numShifted = numShiftedElements();
MOZ_ASSERT(count <= numShifted);
numShifted -= count;
flags = (numShifted << NumShiftedElementsShift) | (flags & FlagsMask);
capacity += count;
initializedLength += count;
}
void clearShiftedElements() {
flags &= FlagsMask;
MOZ_ASSERT(numShiftedElements() == 0);
}
void seal() {
MOZ_ASSERT(!isSealed());
MOZ_ASSERT(!isFrozen());
MOZ_ASSERT(!isCopyOnWrite());
flags |= SEALED;
}
void freeze() {
MOZ_ASSERT(isSealed());
MOZ_ASSERT(!isFrozen());
MOZ_ASSERT(!isCopyOnWrite());
flags |= FROZEN;
}
public:
constexpr ObjectElements(uint32_t capacity, uint32_t length)
: flags(0), initializedLength(0), capacity(capacity), length(length) {}
enum class SharedMemory { IsShared };
constexpr ObjectElements(uint32_t capacity, uint32_t length,
SharedMemory shmem)
: flags(SHARED_MEMORY),
initializedLength(0),
capacity(capacity),
length(length) {}
HeapSlot* elements() {
return reinterpret_cast<HeapSlot*>(uintptr_t(this) +
sizeof(ObjectElements));
}
const HeapSlot* elements() const {
return reinterpret_cast<const HeapSlot*>(uintptr_t(this) +
sizeof(ObjectElements));
}
static ObjectElements* fromElements(HeapSlot* elems) {
return reinterpret_cast<ObjectElements*>(uintptr_t(elems) -
sizeof(ObjectElements));
}
bool isSharedMemory() const { return flags & SHARED_MEMORY; }
GCPtrNativeObject& ownerObject() const {
MOZ_ASSERT(isCopyOnWrite());
return *(GCPtrNativeObject*)(&elements()[initializedLength]);
}
static int offsetOfFlags() {
return int(offsetof(ObjectElements, flags)) - int(sizeof(ObjectElements));
}
static int offsetOfInitializedLength() {
return int(offsetof(ObjectElements, initializedLength)) -
int(sizeof(ObjectElements));
}
static int offsetOfCapacity() {
return int(offsetof(ObjectElements, capacity)) -
int(sizeof(ObjectElements));
}
static int offsetOfLength() {
return int(offsetof(ObjectElements, length)) - int(sizeof(ObjectElements));
}
static void ConvertElementsToDoubles(JSContext* cx, uintptr_t elements);
static bool MakeElementsCopyOnWrite(JSContext* cx, NativeObject* obj);
static MOZ_MUST_USE bool PreventExtensions(JSContext* cx, NativeObject* obj);
static void FreezeOrSeal(JSContext* cx, NativeObject* obj,
IntegrityLevel level);
bool isSealed() const { return flags & SEALED; }
bool isFrozen() const { return flags & FROZEN; }
uint8_t elementAttributes() const {
if (isFrozen()) {
return JSPROP_ENUMERATE | JSPROP_PERMANENT | JSPROP_READONLY;
}
if (isSealed()) {
return JSPROP_ENUMERATE | JSPROP_PERMANENT;
}
return JSPROP_ENUMERATE;
}
uint32_t numShiftedElements() const {
uint32_t numShifted = flags >> NumShiftedElementsShift;
MOZ_ASSERT_IF(numShifted > 0, !(flags & (NONWRITABLE_ARRAY_LENGTH | SEALED |
FROZEN | COPY_ON_WRITE)));
return numShifted;
}
uint32_t numAllocatedElements() const {
return VALUES_PER_HEADER + capacity + numShiftedElements();
}
// This is enough slots to store an object of this class. See the static
// assertion below.
static const size_t VALUES_PER_HEADER = 2;
};
static_assert(ObjectElements::VALUES_PER_HEADER * sizeof(HeapSlot) ==
sizeof(ObjectElements),
"ObjectElements doesn't fit in the given number of slots");
/*
* Shared singletons for objects with no elements.
* emptyObjectElementsShared is used only for TypedArrays, when the TA
* maps shared memory.
*/
extern HeapSlot* const emptyObjectElements;
extern HeapSlot* const emptyObjectElementsShared;
struct Class;
class AutoCheckShapeConsistency;
class GCMarker;
class Shape;
class NewObjectCache;
// Operations which change an object's dense elements can either succeed, fail,
// or be unable to complete. The latter is used when the object's elements must
// become sparse instead. The enum below is used for such operations.
enum class DenseElementResult { Failure, Success, Incomplete };
enum class ShouldUpdateTypes { Update, DontUpdate };
/*
* [SMDOC] NativeObject layout
*
* NativeObject specifies the internal implementation of a native object.
*
* Native objects use ShapedObject::shape to record property information. Two
* native objects with the same shape are guaranteed to have the same number of
* fixed slots.
*
* Native objects extend the base implementation of an object with storage for
* the object's named properties and indexed elements.
*
* These are stored separately from one another. Objects are followed by a
* variable-sized array of values for inline storage, which may be used by
* either properties of native objects (fixed slots), by elements (fixed
* elements), or by other data for certain kinds of objects, such as
* ArrayBufferObjects and TypedArrayObjects.
*
* Named property storage can be split between fixed slots and a dynamically
* allocated array (the slots member). For an object with N fixed slots, shapes
* with slots [0..N-1] are stored in the fixed slots, and the remainder are
* stored in the dynamic array. If all properties fit in the fixed slots, the
* 'slots_' member is nullptr.
*
* Elements are indexed via the 'elements_' member. This member can point to
* either the shared emptyObjectElements and emptyObjectElementsShared
* singletons, into the inline value array (the address of the third value, to
* leave room for a ObjectElements header;in this case numFixedSlots() is zero)
* or to a dynamically allocated array.
*
* Slots and elements may both be non-empty. The slots may be either names or
* indexes; no indexed property will be in both the slots and elements.
*/
class NativeObject : public ShapedObject {
protected:
/* Slots for object properties. */
js::HeapSlot* slots_;
/* Slots for object dense elements. */
js::HeapSlot* elements_;
friend class ::JSObject;
private:
static void staticAsserts() {
static_assert(sizeof(NativeObject) == sizeof(JSObject_Slots0),
"native object size must match GC thing size");
static_assert(sizeof(NativeObject) == sizeof(shadow::Object),
"shadow interface must match actual implementation");
static_assert(sizeof(NativeObject) % sizeof(Value) == 0,
"fixed slots after an object must be aligned");
static_assert(
offsetof(NativeObject, group_) == offsetof(shadow::Object, group),
"shadow type must match actual type");
static_assert(
offsetof(NativeObject, slots_) == offsetof(shadow::Object, slots),
"shadow slots must match actual slots");
static_assert(
offsetof(NativeObject, elements_) == offsetof(shadow::Object, _1),
"shadow placeholder must match actual elements");
static_assert(MAX_FIXED_SLOTS <= Shape::FIXED_SLOTS_MAX,
"verify numFixedSlots() bitfield is big enough");
static_assert(sizeof(NativeObject) + MAX_FIXED_SLOTS * sizeof(Value) ==
JSObject::MAX_BYTE_SIZE,
"inconsistent maximum object size");
}
public:
Shape* lastProperty() const {
MOZ_ASSERT(shape());
return shape();
}
uint32_t propertyCount() const { return lastProperty()->entryCount(); }
bool hasShapeTable() const { return lastProperty()->hasTable(); }
bool hasShapeIC() const { return lastProperty()->hasIC(); }
HeapSlotArray getDenseElements() {
return HeapSlotArray(elements_, !getElementsHeader()->isCopyOnWrite());
}
HeapSlotArray getDenseElementsAllowCopyOnWrite() {
// Backdoor allowing direct access to copy on write elements.
return HeapSlotArray(elements_, true);
}
const Value& getDenseElement(uint32_t idx) const {
MOZ_ASSERT(idx < getDenseInitializedLength());
return elements_[idx];
}
bool containsDenseElement(uint32_t idx) {
return idx < getDenseInitializedLength() &&
!elements_[idx].isMagic(JS_ELEMENTS_HOLE);
}
uint32_t getDenseInitializedLength() const {
return getElementsHeader()->initializedLength;
}
uint32_t getDenseCapacity() const { return getElementsHeader()->capacity; }
bool isSharedMemory() const { return getElementsHeader()->isSharedMemory(); }
// Update the last property, keeping the number of allocated slots in sync
// with the object's new slot span.
MOZ_ALWAYS_INLINE bool setLastProperty(JSContext* cx, Shape* shape);
// As for setLastProperty(), but allows the number of fixed slots to
// change. This can only be used when fixed slots are being erased from the
// object, and only when the object will not require dynamic slots to cover
// the new properties.
void setLastPropertyShrinkFixedSlots(Shape* shape);
// As for setLastProperty(), but changes the class associated with the
// object to a non-native one. This leaves the object with a type and shape
// that are (temporarily) inconsistent.
void setLastPropertyMakeNonNative(Shape* shape);
// As for setLastProperty(), but changes the class associated with the
// object to a native one. The object's type has already been changed, and
// this brings the shape into sync with it.
void setLastPropertyMakeNative(JSContext* cx, Shape* shape);
// Newly-created TypedArrays that map a SharedArrayBuffer are
// marked as shared by giving them an ObjectElements that has the
// ObjectElements::SHARED_MEMORY flag set.
void setIsSharedMemory() {
MOZ_ASSERT(elements_ == emptyObjectElements);
elements_ = emptyObjectElementsShared;
}
inline bool isInWholeCellBuffer() const;
static inline JS::Result<NativeObject*, JS::OOM&> create(
JSContext* cx, js::gc::AllocKind kind, js::gc::InitialHeap heap,
js::HandleShape shape, js::HandleObjectGroup group);
static inline JS::Result<NativeObject*, JS::OOM&> createWithTemplate(
JSContext* cx, js::gc::InitialHeap heap, HandleObject templateObject);
#ifdef DEBUG
static void enableShapeConsistencyChecks();
#endif
protected:
#ifdef DEBUG
friend class js::AutoCheckShapeConsistency;
void checkShapeConsistency();
#else
void checkShapeConsistency() {}
#endif
static Shape* replaceWithNewEquivalentShape(JSContext* cx,
HandleNativeObject obj,
Shape* existingShape,
Shape* newShape = nullptr,
bool accessorShape = false);
/*
* Remove the last property of an object, provided that it is safe to do so
* (the shape and previous shape do not carry conflicting information about
* the object itself).
*/
inline void removeLastProperty(JSContext* cx);
inline bool canRemoveLastProperty();
/*
* Update the slot span directly for a dictionary object, and allocate
* slots to cover the new span if necessary.
*/
bool setSlotSpan(JSContext* cx, uint32_t span);
static MOZ_MUST_USE bool toDictionaryMode(JSContext* cx,
HandleNativeObject obj);
private:
friend class TenuringTracer;
/*
* Get internal pointers to the range of values starting at start and
* running for length.
*/
void getSlotRangeUnchecked(uint32_t start, uint32_t length,
HeapSlot** fixedStart, HeapSlot** fixedEnd,
HeapSlot** slotsStart, HeapSlot** slotsEnd) {
MOZ_ASSERT(start + length >= start);
uint32_t fixed = numFixedSlots();
if (start < fixed) {
if (start + length < fixed) {
*fixedStart = &fixedSlots()[start];
*fixedEnd = &fixedSlots()[start + length];
*slotsStart = *slotsEnd = nullptr;
} else {
uint32_t localCopy = fixed - start;
*fixedStart = &fixedSlots()[start];
*fixedEnd = &fixedSlots()[start + localCopy];
*slotsStart = &slots_[0];
*slotsEnd = &slots_[length - localCopy];
}
} else {
*fixedStart = *fixedEnd = nullptr;
*slotsStart = &slots_[start - fixed];
*slotsEnd = &slots_[start - fixed + length];
}
}
void getSlotRange(uint32_t start, uint32_t length, HeapSlot** fixedStart,
HeapSlot** fixedEnd, HeapSlot** slotsStart,
HeapSlot** slotsEnd) {
MOZ_ASSERT(slotInRange(start + length, SENTINEL_ALLOWED));
getSlotRangeUnchecked(start, length, fixedStart, fixedEnd, slotsStart,
slotsEnd);
}
protected:
friend class GCMarker;
friend class Shape;
friend class NewObjectCache;
void invalidateSlotRange(uint32_t start, uint32_t length) {
#ifdef DEBUG
HeapSlot* fixedStart;
HeapSlot* fixedEnd;
HeapSlot* slotsStart;
HeapSlot* slotsEnd;
getSlotRange(start, length, &fixedStart, &fixedEnd, &slotsStart, &slotsEnd);
Debug_SetSlotRangeToCrashOnTouch(fixedStart, fixedEnd);
Debug_SetSlotRangeToCrashOnTouch(slotsStart, slotsEnd);
#endif /* DEBUG */
}
void initializeSlotRange(uint32_t start, uint32_t count);
/*
* Initialize a flat array of slots to this object at a start slot. The
* caller must ensure that are enough slots.
*/
void initSlotRange(uint32_t start, const Value* vector, uint32_t length);
#ifdef DEBUG
enum SentinelAllowed{SENTINEL_NOT_ALLOWED, SENTINEL_ALLOWED};
/*
* Check that slot is in range for the object's allocated slots.
* If sentinelAllowed then slot may equal the slot capacity.
*/
bool slotInRange(uint32_t slot,
SentinelAllowed sentinel = SENTINEL_NOT_ALLOWED) const;
/*
* Check whether a slot is a fixed slot.
*/
bool slotIsFixed(uint32_t slot) const;
/*
* Check whether the supplied number of fixed slots is correct.
*/
bool isNumFixedSlots(uint32_t nfixed) const;
#endif
/*
* Minimum size for dynamically allocated slots in normal Objects.
* ArrayObjects don't use this limit and can have a lower slot capacity,
* since they normally don't have a lot of slots.
*/
static const uint32_t SLOT_CAPACITY_MIN = 8;
HeapSlot* fixedSlots() const {
return reinterpret_cast<HeapSlot*>(uintptr_t(this) + sizeof(NativeObject));
}
public:
/* Object allocation may directly initialize slots so this is public. */
void initSlots(HeapSlot* slots) { slots_ = slots; }
static MOZ_MUST_USE bool generateOwnShape(JSContext* cx,
HandleNativeObject obj,
Shape* newShape = nullptr) {
return replaceWithNewEquivalentShape(cx, obj, obj->lastProperty(),
newShape);
}
static MOZ_MUST_USE bool reshapeForShadowedProp(JSContext* cx,
HandleNativeObject obj);
static MOZ_MUST_USE bool reshapeForProtoMutation(JSContext* cx,
HandleNativeObject obj);
static bool clearFlag(JSContext* cx, HandleNativeObject obj,
BaseShape::Flag flag);
// The maximum number of slots in an object.
// |MAX_SLOTS_COUNT * sizeof(JS::Value)| shouldn't overflow
// int32_t (see slotsSizeMustNotOverflow).
static const uint32_t MAX_SLOTS_COUNT = (1 << 28) - 1;
static void slotsSizeMustNotOverflow() {
static_assert(
NativeObject::MAX_SLOTS_COUNT <= INT32_MAX / sizeof(JS::Value),
"every caller of this method requires that a slot "
"number (or slot count) count multiplied by "
"sizeof(Value) can't overflow uint32_t (and sometimes "
"int32_t, too)");
}
uint32_t numFixedSlots() const {
return reinterpret_cast<const shadow::Object*>(this)->numFixedSlots();
}
// Get the number of fixed slots when the shape pointer may have been
// forwarded by a moving GC. You need to use this rather that
// numFixedSlots() in a trace hook if you access an object that is not the
// object being traced, since it may have a stale shape pointer.
inline uint32_t numFixedSlotsMaybeForwarded() const;
uint32_t numUsedFixedSlots() const {
uint32_t nslots = lastProperty()->slotSpan(getClass());
return Min(nslots, numFixedSlots());
}
uint32_t slotSpan() const {
if (inDictionaryMode()) {
return lastProperty()->base()->slotSpan();
}
return lastProperty()->slotSpan();
}
/* Whether a slot is at a fixed offset from this object. */
bool isFixedSlot(size_t slot) { return slot < numFixedSlots(); }
/* Index into the dynamic slots array to use for a dynamic slot. */
size_t dynamicSlotIndex(size_t slot) {
MOZ_ASSERT(slot >= numFixedSlots());
return slot - numFixedSlots();
}
/*
* The methods below shadow methods on JSObject and are more efficient for
* known-native objects.
*/
bool hasAllFlags(js::BaseShape::Flag flags) const {
MOZ_ASSERT(flags);
return shape()->hasAllObjectFlags(flags);
}
// Native objects are never proxies. Call isExtensible instead.
bool nonProxyIsExtensible() const = delete;
bool isExtensible() const {
return !hasAllFlags(js::BaseShape::NOT_EXTENSIBLE);
}
/*
* Whether there may be indexed properties on this object, excluding any in
* the object's elements.
*/
bool isIndexed() const { return hasAllFlags(js::BaseShape::INDEXED); }
static bool setHadElementsAccess(JSContext* cx, HandleNativeObject obj) {
return setFlags(cx, obj, js::BaseShape::HAD_ELEMENTS_ACCESS);
}
/*
* Whether SETLELEM was used to access this object. See also the comment near
* PropertyTree::MAX_HEIGHT.
*/
bool hadElementsAccess() const {
return hasAllFlags(js::BaseShape::HAD_ELEMENTS_ACCESS);
}
bool hasInterestingSymbol() const {
return hasAllFlags(js::BaseShape::HAS_INTERESTING_SYMBOL);
}
/*
* Grow or shrink slots immediately before changing the slot span.
* The number of allocated slots is not stored explicitly, and changes to
* the slots must track changes in the slot span.
*/
bool growSlots(JSContext* cx, uint32_t oldCount, uint32_t newCount);
void shrinkSlots(JSContext* cx, uint32_t oldCount, uint32_t newCount);
/*
* This method is static because it's called from JIT code. On OOM, returns
* false without leaving a pending exception on the context.
*/
static bool growSlotsPure(JSContext* cx, NativeObject* obj,
uint32_t newCount);
/*
* Like growSlotsPure but for dense elements. This will return
* false if we failed to allocate a dense element for some reason (OOM, too
* many dense elements, non-writable array length, etc).
*/
static bool addDenseElementPure(JSContext* cx, NativeObject* obj);
bool hasDynamicSlots() const { return !!slots_; }
/* Compute dynamicSlotsCount() for this object. */
MOZ_ALWAYS_INLINE uint32_t numDynamicSlots() const;
bool empty() const { return lastProperty()->isEmptyShape(); }
Shape* lookup(JSContext* cx, jsid id);
Shape* lookup(JSContext* cx, PropertyName* name) {
return lookup(cx, NameToId(name));
}
bool contains(JSContext* cx, jsid id) { return lookup(cx, id) != nullptr; }
bool contains(JSContext* cx, PropertyName* name) {
return lookup(cx, name) != nullptr;
}
bool contains(JSContext* cx, Shape* shape) {
return lookup(cx, shape->propid()) == shape;
}
bool containsShapeOrElement(JSContext* cx, jsid id) {
if (JSID_IS_INT(id) && containsDenseElement(JSID_TO_INT(id))) {
return true;
}
return contains(cx, id);
}
/* Contextless; can be called from other pure code. */
Shape* lookupPure(jsid id);
Shape* lookupPure(PropertyName* name) { return lookupPure(NameToId(name)); }
bool containsPure(jsid id) { return lookupPure(id) != nullptr; }
bool containsPure(PropertyName* name) { return containsPure(NameToId(name)); }
bool containsPure(Shape* shape) {
return lookupPure(shape->propid()) == shape;
}
/*
* Allocate and free an object slot.
*
* FIXME: bug 593129 -- slot allocation should be done by object methods
* after calling object-parameter-free shape methods, avoiding coupling
* logic across the object vs. shape module wall.
*/
static bool allocDictionarySlot(JSContext* cx, HandleNativeObject obj,
uint32_t* slotp);
void freeSlot(JSContext* cx, uint32_t slot);
private:
static MOZ_ALWAYS_INLINE Shape* getChildDataProperty(
JSContext* cx, HandleNativeObject obj, HandleShape parent,
MutableHandle<StackShape> child);
static MOZ_ALWAYS_INLINE Shape* getChildAccessorProperty(
JSContext* cx, HandleNativeObject obj, HandleShape parent,
MutableHandle<StackShape> child);
static MOZ_ALWAYS_INLINE bool maybeConvertToOrGrowDictionaryForAdd(
JSContext* cx, HandleNativeObject obj, HandleId id, ShapeTable** table,
ShapeTable::Entry** entry, const AutoKeepShapeCaches& keep);
static bool maybeToDictionaryModeForPut(JSContext* cx, HandleNativeObject obj,
MutableHandleShape shape);
public:
/* Add a property whose id is not yet in this scope. */
static MOZ_ALWAYS_INLINE Shape* addDataProperty(JSContext* cx,
HandleNativeObject obj,
HandleId id, uint32_t slot,
unsigned attrs);
static MOZ_ALWAYS_INLINE Shape* addAccessorProperty(
JSContext* cx, HandleNativeObject obj, HandleId id, JSGetterOp getter,
JSSetterOp setter, unsigned attrs);
static Shape* addEnumerableDataProperty(JSContext* cx, HandleNativeObject obj,
HandleId id);
/* Add a data property whose id is not yet in this scope. */
static Shape* addDataProperty(JSContext* cx, HandleNativeObject obj,
HandlePropertyName name, uint32_t slot,
unsigned attrs);
/* Add or overwrite a property for id in this scope. */
static Shape* putDataProperty(JSContext* cx, HandleNativeObject obj,
HandleId id, unsigned attrs);
static Shape* putAccessorProperty(JSContext* cx, HandleNativeObject obj,
HandleId id, JSGetterOp getter,
JSSetterOp setter, unsigned attrs);
/* Change the given property into a sibling with the same id in this scope. */
static Shape* changeProperty(JSContext* cx, HandleNativeObject obj,
HandleShape shape, unsigned attrs,
JSGetterOp getter, JSSetterOp setter);
/* Remove the property named by id from this object. */
static bool removeProperty(JSContext* cx, HandleNativeObject obj, jsid id);
/* Clear the scope, making it empty. */
static void clear(JSContext* cx, HandleNativeObject obj);
protected:
/*
* Internal helper that adds a shape not yet mapped by this object.
*
* Notes:
* 1. getter and setter must be normalized based on flags (see jsscope.cpp).
* 2. Checks for non-extensibility must be done by callers.
*/
static Shape* addDataPropertyInternal(JSContext* cx, HandleNativeObject obj,
HandleId id, uint32_t slot,
unsigned attrs, ShapeTable* table,
ShapeTable::Entry* entry,
const AutoKeepShapeCaches& keep);
static Shape* addAccessorPropertyInternal(
JSContext* cx, HandleNativeObject obj, HandleId id, JSGetterOp getter,
JSSetterOp setter, unsigned attrs, ShapeTable* table,
ShapeTable::Entry* entry, const AutoKeepShapeCaches& keep);
static MOZ_MUST_USE bool fillInAfterSwap(JSContext* cx,
HandleNativeObject obj,
const AutoValueVector& values,
void* priv);
public:
// Return true if this object has been converted from shared-immutable
// prototype-rooted shape storage to dictionary-shapes in a doubly-linked
// list.
bool inDictionaryMode() const { return lastProperty()->inDictionary(); }
const Value& getSlot(uint32_t slot) const {
MOZ_ASSERT(slotInRange(slot));
uint32_t fixed = numFixedSlots();
if (slot < fixed) {
return fixedSlots()[slot];
}
return slots_[slot - fixed];
}
const HeapSlot* getSlotAddressUnchecked(uint32_t slot) const {
uint32_t fixed = numFixedSlots();
if (slot < fixed) {
return fixedSlots() + slot;
}
return slots_ + (slot - fixed);
}
HeapSlot* getSlotAddressUnchecked(uint32_t slot) {
uint32_t fixed = numFixedSlots();
if (slot < fixed) {
return fixedSlots() + slot;
}
return slots_ + (slot - fixed);
}
HeapSlot* getSlotAddress(uint32_t slot) {
/*
* This can be used to get the address of the end of the slots for the
* object, which may be necessary when fetching zero-length arrays of
* slots (e.g. for callObjVarArray).
*/
MOZ_ASSERT(slotInRange(slot, SENTINEL_ALLOWED));
return getSlotAddressUnchecked(slot);
}
const HeapSlot* getSlotAddress(uint32_t slot) const {
/*
* This can be used to get the address of the end of the slots for the
* object, which may be necessary when fetching zero-length arrays of
* slots (e.g. for callObjVarArray).
*/
MOZ_ASSERT(slotInRange(slot, SENTINEL_ALLOWED));
return getSlotAddressUnchecked(slot);
}