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Chat box inside the room #810
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I found that only voice way communication is possible after entering the room. It would be great if we can also have a text message chat near every avatar for easy communication if audio fails. |
In case you missed it, there is actually a chat box in the bottom left corner after you've entered the room: If you're referring to using text chat from inside a VR headset, we've considered solutions to this but have avoided it so far since typing in VR can be difficult for chat especially. Thanks for the suggestion either way, it's good to know what problems people are running into. |
Yes I went through the chat box here after a long time of search (because the UI was very light in color and could not be differentiated until I started to type). But it could be better enough if it displayed against the avatar of each person. Also I saw the messages disappearing in a while, this is not effective when new users join the group. Because if anything important discussed or some links been shared over then the messages should be available everytime for future reference. And absolutely fair enough to the fact that it becomes useless when VR heaset is used but a virtual keyboard can still be added to type the messages. The reason why I am insisting on the textual input is that last time I hosted a small conference among the Mozillians of my region and due to some problem of mic people were not able to interact with each other so we took the help of the message box to continue our converssation. |
I'd also like to try tackling this enhancement. |
Cool, so there are a few things to unpack here, that may be split into separate issues:
I'll let the rest of the team chime in here as well. |
thanks for opening this issue and thanks to both of you for offering to assist us in improving the chat! the current chat was designed/implemented in a few days and so is very basic, but (as you can probably see) it has proven way better than not having chat at all :) some additional color on the future design plans we have, PRs and feedback welcome ofc:
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The way I would see chat history working well on desktop is to have is to have the whole cat history fade on inactivity. When you focused the chat box, or scrolled back, the history would reappear (and again fade out after inactivity). The chat in World of Warcraft used to work this way and it felt like a good balance. That said, no idea how this should work on mobile or VR. |
@gfodor @brianpeiris Sorry for the late reply, I'm definitely still around. I'm gonna do the contrast adjustment on the existing chat box as a way to get acquainted with the code base, and build on complexity from there. I agree, it may be better to split some of these into separate issues. Quick question though - is there anyway to test the VR without having a peripheral? I'm not rich enough yet to afford one :) . So it seems that Hubs is really aiming to be something used for professional meetings, correct? Maybe it would be prudent to allow exportation of this hypothetical historical chat into a file so people can go over what was discussed in the meeting. @netpro2k MMORPGs are great for inspiration. I also have spent some time in Second Life-esque software so those are some places to look to to see what issues they've overcome. |
the chat box has been redesigned to be more visible, etc. please re-open if there are further suggestions, thanks! |
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