This repository has been archived by the owner on Apr 10, 2024. It is now read-only.
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Bug 750901 - Elm to mc migration work - metro related changes to Wind…
…ows widget src to support building metro winrt bits (nsWidgetFactory, nsWindowGfx, nsToolkit, WinUtils). Also landing nsIWinMetroUtils.idl. r=bbondy
- Loading branch information
Showing
19 changed files
with
367 additions
and
91 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Original file line | Diff line number | Diff line change |
---|---|---|---|
@@ -0,0 +1,122 @@ | |||
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ | |||
/* This Source Code Form is subject to the terms of the Mozilla Public | |||
* License, v. 2.0. If a copy of the MPL was not distributed with this | |||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ | |||
|
|||
#include "nsISupports.idl" | |||
|
|||
/** | |||
* Integration with the "Metro"/"Modern" UI environment in Windows 8. | |||
* | |||
* Note: browser/metro/base/content/browser-scripts.js contains a stub | |||
* implementation of this interface for non-Windows systems, for testing and | |||
* development purposes only. | |||
*/ | |||
[scriptable, uuid(45656788-B111-4317-B054-FFE881A0737E)] | |||
interface nsIWinMetroUtils : nsISupports | |||
{ | |||
/* Fullscreen landscape orientation */ | |||
const long fullScreenLandscape = 0; | |||
/* Larger snapped state */ | |||
const long filled = 1; | |||
/* Smaller snapped state */ | |||
const long snapped = 2; | |||
/* Fullscreen portrait orientation */ | |||
const long fullScreenPortrait = 3; | |||
|
|||
/* return constants for the handPreference property */ | |||
const long handPreferenceLeft = 0; | |||
const long handPreferenceRight = 1; | |||
|
|||
/** | |||
* Determines the current snapped state. | |||
*/ | |||
readonly attribute long snappedState; | |||
|
|||
/** | |||
* Determine if the current browser is running in the metro immersive | |||
* environment. | |||
*/ | |||
readonly attribute boolean immersive; | |||
|
|||
/** | |||
* Determine if the user prefers left handed or right handed input. | |||
*/ | |||
readonly attribute long handPreference; | |||
|
|||
/** | |||
* Attempts to unsnap the application from snapped state to filled state | |||
*/ | |||
void unsnap(); | |||
|
|||
/** | |||
* Launches the specified application with the specified arguments and | |||
* switches to Desktop mode if in metro mode. | |||
*/ | |||
void launchInDesktop(in AString aPath, in AString aArguments); | |||
|
|||
/** | |||
* Secondary tiles are a Windows 8 specific feature for pinning new tiles | |||
* to the start screen. Tiles can later be activated whether the browser is | |||
* already opened or not. | |||
*/ | |||
|
|||
/** | |||
* Pins a new tile to the Windows 8 start screen. | |||
* | |||
* @param aTileID An ID which can later be used to remove the tile | |||
* @param aShortName A short name for the tile | |||
* @param aDiplayName The name that will be displayed on the tile | |||
* @param aActivationArgs The arguments to pass to the browser upon | |||
* activation of the tile | |||
* @param aTileImage An image for the normal tile view | |||
* @param aSmallTileImage An image for the small tile view | |||
*/ | |||
void pinTileAsync(in AString aTileID, | |||
in AString aShortName, | |||
in AString aDisplayName, | |||
in AString aActivationArgs, | |||
in AString aTileImage, | |||
in AString aSmallTileImage); | |||
|
|||
/** | |||
* Unpins a tile from the Windows 8 start screen. | |||
* | |||
* @param aTileID An existing ID which was previously pinned | |||
*/ | |||
void unpinTileAsync(in AString aTileID); | |||
|
|||
/** | |||
* Determines if a tile is pinned to the Windows 8 start screen. | |||
* | |||
* @param aTileID An ID which may have been pinned with pinTileAsync | |||
* @return true if the tile is pinned | |||
*/ | |||
bool isTilePinned(in AString aTileID); | |||
|
|||
/** | |||
* Soft keyboard attributes. Used in unison with shown/hidden observer | |||
* events sent via FrameworkView. | |||
* | |||
* keyboardVisible - returns true if the soft keyboard is currently | |||
* displayed, false otherwise. | |||
* keyboardX, keyboardY, keyboardWidth, keyboardHeight - occlude rect | |||
* of the keyboard when displayed in device independent pixels. | |||
*/ | |||
readonly attribute boolean keyboardVisible; | |||
readonly attribute unsigned long keyboardX; | |||
readonly attribute unsigned long keyboardY; | |||
readonly attribute unsigned long keyboardWidth; | |||
readonly attribute unsigned long keyboardHeight; | |||
|
|||
/** | |||
* Settings panel links. addSettingsPanelEntry adds an entry to | |||
* the settings flyout panel that the user can invoke. | |||
* | |||
* @param aChromePanelId panel id invoked via nsIBrowserDOMWindow's | |||
* ShowPanel api. Example: 'prefs-container' | |||
* @param aLabel Localized string label displayed in the settings | |||
* flyout panel for this option. | |||
*/ | |||
void addSettingsPanelEntry(in AString aChromePanelId, in AString aLabel); | |||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.