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environments: add Winter and Underwater; update Meadow; rename Island -> Offworld (for issue #1037) #1038
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per earlier discussion today, I've hidden Meadow from the Environments list until the assets are polished + finished by the artist. |
app/src/main/cpp/BrowserWorld.cpp
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@@ -123,7 +123,7 @@ SurfaceObserver::SurfaceTextureDestroyed(const std::string& aName) { | |||
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void | |||
SurfaceObserver::SurfaceTextureCreationError(const std::string& aName, const std::string& aReason) { | |||
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will remove
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I know it's known, but just so it's clear here. blocked on this: #1037 (comment) |
mContext.getString(R.string.settings_key_env), ENV_DEFAULT); | ||
String env = mPrefs.getString(mContext.getString(R.string.settings_key_env), ENV_DEFAULT); | ||
// Remove when the meadow is ready | ||
if (env.equalsIgnoreCase("meadow")) { |
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smart, thanks 👍
for issue #1037
FYI: blocked on #1037 (comment)