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environments: add Winter and Underwater; update Meadow; rename Island -> Offworld (for issue #1037) #1038

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merged 7 commits into from Mar 22, 2019

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cvan
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@cvan cvan commented Mar 21, 2019

for issue #1037


FYI: blocked on #1037 (comment)

@cvan cvan added enhancement This issue is a new feature or request blocked labels Mar 21, 2019
@cvan cvan added this to the v1.1.4 milestone Mar 21, 2019
@cvan cvan self-assigned this Mar 21, 2019
@ghost ghost added the in progress label Mar 21, 2019
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cvan commented Mar 22, 2019

per earlier discussion today, I've hidden Meadow from the Environments list until the assets are polished + finished by the artist.

@@ -123,7 +123,7 @@ SurfaceObserver::SurfaceTextureDestroyed(const std::string& aName) {

void
SurfaceObserver::SurfaceTextureCreationError(const std::string& aName, const std::string& aReason) {

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will remove

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cvan commented Mar 22, 2019

I know it's known, but just so it's clear here. blocked on this: #1037 (comment)

@ghost ghost assigned MortimerGoro Mar 22, 2019
@MortimerGoro MortimerGoro merged commit e14805a into master Mar 22, 2019
@ghost ghost removed the in progress label Mar 22, 2019
mContext.getString(R.string.settings_key_env), ENV_DEFAULT);
String env = mPrefs.getString(mContext.getString(R.string.settings_key_env), ENV_DEFAULT);
// Remove when the meadow is ready
if (env.equalsIgnoreCase("meadow")) {
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smart, thanks 👍

@cvan cvan deleted the environment-updates branch March 22, 2019 21:57
@cvan cvan modified the milestones: v1.1.4, v1.1.3 Mar 22, 2019
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