svgwrite.masking.ClipPath
Adding clipping elements to ClipPath
:
dwg = svgwrite.Drawing()
clip_path = dwg.defs.add(dwg.clipPath())
clip_path.add(dwg.circle((100, 100), 50))
class -- string
assigns one or more css-class-names to an element
style -- string
allows per-element css-style rules to be specified directly on a given element
externalResourcesRequired -- bool
False: if document rendering can proceed even if external resources are unavailable else: True
- transform -- use
svgwrite.mixins.Transform
methods clipPathUnits --
'userSpaceOnUse | objectBoundingBox'
Defines the coordinate system for the contents of the clipPath.
If clipPathUnits =
'userSpaceOnUse'
, the contents of the clipPath represent values in the current user coordinate system in place at the time when the clipPath element is referenced (i.e., the user coordinate system for the element referencing the clipPath element via the clip-path property).If clipPathUnits =
'objectBoundingBox'
, then the user coordinate system for the contents of the clipPath element is established using the bounding box of the element to which the clipping path is applied.Default is
'userSpaceOnUse'
Core Attributes </attributes/core>
Conditional Processing Attributes </attributes/conditional_processing>
Presentation Attributes </attributes/presentation>
svgwrite.masking.Mask
class -- string
assigns one or more css-class-names to an element
style -- string
allows per-element css-style rules to be specified directly on a given element
externalResourcesRequired -- bool
`False`: if document rendering can proceed even if external resources are unavailable else: True
maskUnits --
'userSpaceOnUse | objectBoundingBox'
Defines the coordinate system for attributes x, y, width and height.
If maskUnits =
'userSpaceOnUse'
, x, y, width and height represent values in the current user coordinate system in place at the time when the mask element is referenced (i.e., the user coordinate system for the element referencing the mask element via the mask property).If maskUnits =
'objectBoundingBox'
, x, y, width and height represent fractions or percentages of the bounding box of the element to which the mask is applied.Default is
'objectBoundingBox'
.maskContentUnits --
'userSpaceOnUse | objectBoundingBox'
Defines the coordinate system for the contents of the mask.
If maskContentUnits =
'userSpaceOnUse'
, the user coordinate system for the contents of the mask element is the current user coordinate system in place at the time when the mask element is referenced (i.e., the user coordinate system for the element referencing the mask element via the mask property).If maskContentUnits =
'objectBoundingBox'
, the user coordinate system for the contents of the mask is established using the bounding box of the element to which the mask is applied.Default is
'userSpaceOnUse'
.x -- <coordinate> -- start parameter
The x-axis coordinate of one corner of the rectangle for the largest possible offscreen buffer. Note that the clipping path used to render any graphics within the mask will consist of the intersection of the current clipping path associated with the given object and the rectangle defined by x, y, width and height.
Default is
'-10%'
.y -- <coordinate> -- start parameter
The y-axis coordinate of one corner of the rectangle for the largest possible offscreen buffer.
Default is
'-10%'
.width -- <length> -- size parameter
The width of the largest possible offscreen buffer. Note that the clipping path used to render any graphics within the mask will consist of the intersection of the current clipping path associated with the given object and the rectangle defined by x, y, width and height.
Default is
'120%'
.height -- <length> -- size parameter
The height of the largest possible offscreen buffer.
Default is
'120%'
.
Core Attributes </attributes/core>
Conditional Processing Attributes </attributes/conditional_processing>
Presentation Attributes </attributes/presentation>