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Wintellect.Threading.xml
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Wintellect.Threading.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>Wintellect.Threading</name>
</assembly>
<members>
<member name="T:Wintellect.CommandArgumentParser.CmdArgParser">
<summary>
A class that parses a command-line string into its individual arguments.
</summary>
</member>
<member name="M:Wintellect.CommandArgumentParser.CmdArgParser.Usage(System.Type)">
<summary>
Returns a string indicating the valid command-line arguments.
</summary>
<param name="optionType">The type adorned with custom
attributes that indicate the valid command-line arguments.</param>
<returns>A string indicating the valid command-line arguments.</returns>
</member>
<member name="M:Wintellect.CommandArgumentParser.CmdArgParser.Parse(Wintellect.CommandArgumentParser.ICmdArgs,System.String[])">
<summary>
Parses a set of command-line arguments populating the fields/properties of an ICmdArgs class object.
</summary>
<param name="cmdArgObj">Identifies the object whose fields/properties
should be set based on the command-line arguments.</param>
<param name="args">Identifies the command-line arguments.</param>
</member>
<member name="M:Wintellect.CommandArgumentParser.CmdArgParser.BreakStringIntoLinesOfSpecifiedWidth(System.String,System.Int32)">
<summary>
Breaks a string into lines where no line is more than the specified width.
</summary>
<param name="message">The string to break into lines.</param>
<param name="width">The maximum number of characters per line.</param>
<returns></returns>
</member>
<member name="T:Wintellect.CommandArgumentParser.ICmdArgs">
<summary>
A type containing fields/properties to be populated from
command-line arguments must implements this interface.
</summary>
</member>
<member name="M:Wintellect.CommandArgumentParser.ICmdArgs.Usage(System.String)">
<summary>
This method is called when a command-line argument fails to parse correctly.
</summary>
<param name="errorInfo">Indicates the command--line argument that failed to parse.</param>
</member>
<member name="M:Wintellect.CommandArgumentParser.ICmdArgs.Validate">
<summary>
This method is called after all the command-line arguments have been parsed.
</summary>
</member>
<member name="M:Wintellect.CommandArgumentParser.ICmdArgs.ProcessStandAloneArgument(System.String)">
<summary>
This method is called as stand-alone arguments are parsed.
</summary>
<param name="arg">Indicates the value of the stand-alone argument.</param>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.OptexResourceLock">
<summary>
A fast mutual-exclusive lock
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.ResourceLock">
<summary>A base class allowing the easy implementation of reader/writer locks.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.PerformDeadlockDetection(System.Boolean)">
<summary>
Turns deadlock detection or or off
</summary>
<param name="enable">true to turn on deadlock detection; false to turn it off.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.#ctor(Wintellect.Threading.ResourceLocks.ResourceLockOptions)">
<summary>Initializes a new instance of a reader/writer lock indicating whether the lock is really a mutual-exclusive lock
and whether the lock requires that any thread that enters it must be the same thread to exit it.</summary>
<param name="resourceLockOptions">true if this lock really only allows one thread at a time into it; otherwise false.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.Dispose">
<summary>Releases all resources used by the reader/writer lock.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.Dispose(System.Boolean)">
<summary>Releases all resources used by the reader/writer lock.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.CurrentReaderCount">
<summary>Returns the number of reader threads currently owning the lock.</summary>
<returns>The number of reader threads in the lock.</returns>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.CurrentWriterCount">
<summary>Returns the number of writer threads currently owning the lock.</summary>
<returns>The number of writer threads in the lock.</returns>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.CurrentlyFree">
<summary>Returns true if no thread currentl own the lock.</summary>
<returns>true if no thread currentl own the lock.</returns>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.WaitToWrite">
<summary>Allows the calling thread to acquire the lock for writing.</summary>
<returns>A object that can be used to release the writer lock.</returns>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.OnWaitToWrite">
<summary>Derived class overrides <c>OnWaitToWrite</c> to provide specific writer locking semantics.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.DoneWriting">
<summary>Allows the calling thread to release the writer lock.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.OnDoneWriting">
<summary>Derived class overrides <c>OnDoneWriting</c> to provide specific writer unlocking semantics.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.WaitToRead">
<summary>Allows the calling thread to acquire the lock for reading.</summary>
<returns>A object that can be used to release the reader lock.</returns>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.OnWaitToRead">
<summary>Derived class overrides <c>OnWaitToRead</c> to provide specific reader locking semantics.</summary>
<remarks>You do not need to override this method if the specific lock provides mutual-exclusive locking semantics.</remarks>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.DoneReading">
<summary>Allows the calling thread to release the reader lock.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.OnDoneReading">
<summary>Derived class overrides <c>OnDoneReading</c> to provide specific reader unlocking semantics.</summary>
<remarks>You do not need to override this method if the specific lock provides mutual-exclusive locking semantics.</remarks>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.StressPause">
<summary>If<c>Stress</c> is defined during compilation, calls to this method cause the calling thread to sleep.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.StallThread">
<summary>Allows calling thread to yield CPU time to another thread.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.IfThen(System.Int32@,System.Int32,System.Int32)">
<summary>Compares two values for equality and, if they are equal, replaces one of the values.</summary>
<return>Returns true if the value in <paramref name="val"/> was equal the the value of <paramref name="if"/>.</return>
<param name="value">The destination, whose value is compared with <paramref name="if"/> and possibly replaced with <paramref name="then"/>.</param>
<param name="if">The value that is compared to the value at <paramref name="value"/>.</param>
<param name="then">The value that might get placed into <paramref name="value"/>.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.IfThen(System.Int32@,System.Int32,System.Int32,System.Int32@)">
<summary>Compares two values for equality and, if they are equal, replaces one of the values.</summary>
<remarks>The previous value in <paramref name="value"/> is returned in <paramref name="previousValue"/>.</remarks>
<return>Returns true if the value in <paramref name="value"/> was equal the the value of <paramref name="if"/>.</return>
<param name="value">The destination, whose value is compared with <paramref name="if"/> and possibly replaced with <paramref name="then"/>.</param>
<param name="if">The value that is compared to the value at <paramref name="value"/>.</param>
<param name="then">The value that might get placed into <paramref name="value"/>.</param>
<param name="previousValue">The previous value that was in <paramref name="value"/> prior to calling this method.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.ToString(System.String)">
<summary>Returns the object's string representation.</summary>
<return>A <c>String</c> containing the object's string representation.</return>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.ToString(System.IFormatProvider)">
<summary>Returns the object's string representation.</summary>
<return>A <c>String</c> containing the object's string representation.</return>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ResourceLock.ToString(System.String,System.IFormatProvider)">
<summary>Returns the object's string representation.</summary>
<param name="format">If <c>null</c> or <c>"extra"</c> is allowed.</param>
<param name="formatProvider">Not used.</param>
<return>A <c>String</c> containing the object's string representation.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.ResourceLock.IsDeadlockDetectionOn">
<summary>
Indicates if deadlock detection is currently on or off.
</summary>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.ResourceLock.IsMutualExclusive">
<summary>Indicates whether the read/writer lock treats all requests as mutual-exclusive.</summary>
<returns>True if the reader/writer lock class allows just one thread at a time.</returns>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.ResourceLock.SupportsRecursion">
<summary>Indicates whether the read/writer lock supports recursion.</summary>
<returns>True if the reader/writer lock supports recursion.</returns>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.ResourceLock.AcquiringThreadMustRelease">
<summary>Indicates whether the thread that acquires the lock must also release the lock.</summary>
<returns>True if the thread that requires the lock must also release it.</returns>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.ResourceLock.ImmuneFromDeadlockDetection">
<summary>Indicates whether deadlock detection applies to this lock or not.</summary>
<returns>True if deadlock detection doesn't apply to this lock.</returns>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.ResourceLock.Name">
<summary>
The name associated with this lock for debugging purposes.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.ConditionVariable">
<summary>
Adds condition variable support to a ResourceLock class.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ConditionVariable.Dispose">
<summary>
Releases all resources used by the ConditionVariable.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ConditionVariable.Dispose(System.Boolean)">
<summary>
Releases all resources associated with the ConditionVariable
</summary>
<param name="disposing"></param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ConditionVariable.#ctor">
<summary>
Constructs a ConditionVariable object.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ConditionVariable.CVWait(Wintellect.Threading.ResourceLocks.ResourceLock)">
<summary>
Causes the calling thread to enter a condition variable wait using the specified ResourceLock.
</summary>
<param name="resourceLock">A reference to the ResourceLock object that will be
temporarily released while waiting for the condition to change.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ConditionVariable.CVWait(Wintellect.Threading.ResourceLocks.ResourceLock,System.Boolean)">
<summary>
Causes the calling thread to enter a condition variable wait using the specified ResourceLock.
</summary>
<param name="resourceLock">A reference to the ResourceLock object that will be
temporarily released while waiting for the condition to change.</param>
<param name="reacquireForWriting">true if the ResourceLock should be reacquired for writing when the condition changes;
false if the lock should be reacquired for reading when the condition changes.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ConditionVariable.CVPulseOne">
<summary>
Wakes a single thread that is currently inside a call to CVWait.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ConditionVariable.CVPulseAll">
<summary>
Wakes all threads that are currently inside a call to CVWait.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OptexResourceLock.#ctor">
<summary>
Constructs an OptexResourceLock.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OptexResourceLock.Dispose(System.Boolean)">
<summary>
Allows the object to clean itself up.
</summary>
<param name="disposing">true if the object is being disposed; false if being finalized.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OptexResourceLock.OnWaitToWrite">
<summary>
Implements the ResourceLock's WaitToWrite behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OptexResourceLock.OnDoneWriting">
<summary>
Implements the ResourceLock's DoneWriting behavior.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.RecursiveOptex">
<summary>
Implements a recursive mutual-exclusive lock
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.RecursiveOptex.#ctor(System.Int32)">
<summary>
Constructs a RecursiveOptex with the specified user-mode spin count
</summary>
<param name="spinCount">The number of times the lock should spin in user-mode
when there is contention on the lock before waiting in the kernel.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.RecursiveOptex.Dispose">
<summary>
Allows the object to clean itself up.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.RecursiveOptex.Enter">
<summary>
Causes the calling thread to enter the lock.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.RecursiveOptex.Exit">
<summary>
Causes the calling thread to release the lock.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.Diagnostics.ThreadSafeCheckerResourceLockObserver">
<summary>
This class performs various sanity checks on a ResourceLock-derived type
making sure that the lock is performing correctly
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockObserver">
<summary>
An abstract class that all ResourceLockObserver classes derive from.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator">
<summary>
An abstract class that delegates a lot of ResourceLock behavior to an inner ResourceLock.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.#ctor(Wintellect.Threading.ResourceLocks.ResourceLock)">
<summary>
Constructs a ResourceLockDelegator over the spefied ResourceLock.
</summary>
<param name="resLock">The innter ResourceLock.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.#ctor(Wintellect.Threading.ResourceLocks.ResourceLock,Wintellect.Threading.ResourceLocks.ResourceLockOptions)">
<summary>
Constructs a ResourceLockDelegator over the spefied ResourceLock.
</summary>
<param name="resLock">The innter ResourceLock.</param>
<param name="resourceLockOptions">Indicates the flags to use with this specified lock.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.Equals(System.Object)">
<summary>
Determines whether the specified Object is equal to the current Object.
</summary>
<param name="obj">The Object to compare with the current Object.</param>
<returns>true if the specified Object is equal to the current Object; otherwise, false.</returns>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.GetHashCode">
<summary>
Serves as a hash function for a particular type.
</summary>
<returns>A hash code for the current Object.</returns>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.Dispose(System.Boolean)">
<summary>
Allows the object to clean itself up.
</summary>
<param name="disposing">true if Dispose is being called; false if the object is being finalized.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.OnWaitToWrite">
<summary>
Implements the ResourceLock's WaitToWrite behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.OnDoneWriting">
<summary>
Implements the ResourceLock's DoneWriting behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.OnWaitToRead">
<summary>
Implements the ResourceLock's WaitToRead behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.OnDoneReading">
<summary>
Implements the ResourceLock's DoneReading behavior.
</summary>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockDelegator.InnerLock">
<summary>
Returns a reference to the inner ResourceLock object.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockObserver.#ctor(Wintellect.Threading.ResourceLocks.ResourceLock)">
<summary>
Constructs a ResourceLockObserver.
</summary>
<param name="resLock"></param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ThreadSafeCheckerResourceLockObserver.#ctor(Wintellect.Threading.ResourceLocks.ResourceLock)">
<summary>
Constructs a ThreadSafeCheckerResourceLockObserver wrapping the desired ResourceLock.
</summary>
<param name="resLock"></param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ThreadSafeCheckerResourceLockObserver.Dispose(System.Boolean)">
<summary>
Performs any desired cleanup for this object.
</summary>
<param name="disposing">true if Dispose is being called; false if the object is being finalized.</param>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.OneManySpinResourceLock">
<summary>
A reader/writer lock that always spins in user-mode.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManySpinResourceLock.#ctor">
<summary>
Constucts a OneManySpinResourceLock object.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManySpinResourceLock.OnWaitToWrite">
<summary>
Implements the ResourceLock's WaitToWrite behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManySpinResourceLock.OnDoneWriting">
<summary>
Implements the ResourceLock's DoneWriting behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManySpinResourceLock.OnWaitToRead">
<summary>
Implements the ResourceLock's WaitToRead behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManySpinResourceLock.OnDoneReading">
<summary>
Implements the ResourceLock's DoneReading behavior.
</summary>
</member>
<member name="T:Wintellect.Threading.Progress">
<summary>
A thread-safe class for managing the progress of an operation.
</summary>
</member>
<member name="M:Wintellect.Threading.Progress.#ctor">
<summary>
Constructs a Progress object with a low and high value of zero.
</summary>
</member>
<member name="M:Wintellect.Threading.Progress.#ctor(System.Int64)">
<summary>
Constructs a Progress object with a low value of zero.
</summary>
<param name="high">The value indicating the completion of the operation.</param>
</member>
<member name="M:Wintellect.Threading.Progress.#ctor(System.Int64,System.Int64)">
<summary>
Constructs a Progress object with the specified low and high values.
</summary>
<param name="low">The value indicating the start of the operation.</param>
<param name="high">The value indicating the completion of the operation.</param>
</member>
<member name="M:Wintellect.Threading.Progress.Reset(System.Int64,System.Int64,System.Int64)">
<summary>
Sets all the values assocaited with maintaining progress of an operation.
</summary>
<param name="low">The value indicating the start of the operation.</param>
<param name="high">The value indicating the completion of the operation.</param>
<param name="current">The value indicating the current completion state of the operation.</param>
</member>
<member name="M:Wintellect.Threading.Progress.Dispose">
<summary>
Call this to indicate that Progress tracking for this operation is complete.
</summary>
</member>
<member name="M:Wintellect.Threading.Progress.SetTimer(System.Int32,System.Int64)">
<summary>
Allows Progress to automatically update periodically.
</summary>
<param name="millisecondsBetweenUpdates">Indicates how long to wait before each update to Progress.</param>
<param name="timerUpdateAmount">How much to add to the current status.</param>
</member>
<member name="M:Wintellect.Threading.Progress.StopTimer">
<summary>
Stops the timer from continuing to update progress status.
</summary>
</member>
<member name="M:Wintellect.Threading.Progress.SetLow(System.Int64)">
<summary>
Sets the value indicating the start of the operation.
</summary>
<param name="value">The value indicating the start of the operation.</param>
</member>
<member name="M:Wintellect.Threading.Progress.AddToLow(System.Int64)">
<summary>
Adds the specified value to the value that indicates the start of the operation.
</summary>
<param name="addend">How much to add.</param>
</member>
<member name="M:Wintellect.Threading.Progress.SetHigh(System.Int64)">
<summary>
Sets the value indicating the end of the operation.
</summary>
<param name="value">The value indicating the end of the operation.</param>
</member>
<member name="M:Wintellect.Threading.Progress.AddToHigh(System.Int64)">
<summary>
Adds the specified value to the value that indicates the end of the operation.
</summary>
<param name="addend">How much to add.</param>
</member>
<member name="M:Wintellect.Threading.Progress.SetCurrent(System.Int64)">
<summary>
Sets the value indicating the current state of the operation.
</summary>
<param name="value">The value indicating the current state of the operation.</param>
</member>
<member name="M:Wintellect.Threading.Progress.AddToCurrent(System.Int64)">
<summary>
Adds the specified value to the value that indicates the current state of the operation.
</summary>
<param name="addend">How much to add.</param>
</member>
<member name="P:Wintellect.Threading.Progress.Low">
<summary>
Returns the value indicating the start of the operation.
</summary>
</member>
<member name="P:Wintellect.Threading.Progress.High">
<summary>
Returns the value indicating the end of the operation.
</summary>
</member>
<member name="P:Wintellect.Threading.Progress.Current">
<summary>
Returns the value indicating the current state of the operation.
</summary>
</member>
<member name="E:Wintellect.Threading.Progress.ProgressUpdated">
<summary>
An event which is raised whenever the operation's low, current, or high value changes.
This event is raised using the SynchronizationContext that was in place on
the thread that constructed this Progress object.
</summary>
</member>
<member name="T:Wintellect.Threading.ProgressUpdateEventArgs">
<summary>
Indicates the current progress of an operation.
</summary>
</member>
<member name="M:Wintellect.Threading.ProgressUpdateEventArgs.ToString">
<summary>
Returns a string representing the state of this object.
</summary>
<returns>The string representing the state of the object.</returns>
</member>
<member name="P:Wintellect.Threading.ProgressUpdateEventArgs.Low">
<summary>
Returns the value representing the start of the operation.
</summary>
</member>
<member name="P:Wintellect.Threading.ProgressUpdateEventArgs.High">
<summary>
Returns the value representing the end of the operation.
</summary>
</member>
<member name="P:Wintellect.Threading.ProgressUpdateEventArgs.Current">
<summary>
Returns a value representing the current state of the operation.
</summary>
</member>
<member name="P:Wintellect.Threading.ProgressUpdateEventArgs.Percentage">
<summary>
Returns a percentage of how much of the operation has completed thus far.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.ExclusiveSpinResourceLock">
<summary>
An exclusive lock that always spins in user-mode.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ExclusiveSpinResourceLock.#ctor">
<summary>
Constructs an ExclusiveSpinResourceLock.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ExclusiveSpinResourceLock.OnWaitToWrite">
<summary>
Implements the ResourceLock's WaitToWrite behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.ExclusiveSpinResourceLock.OnDoneWriting">
<summary>
Implements the ResourceLock's DoneWriting behavior.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.OneResourceLock">
<summary>
Implements a ResourceLock via a high-speed mutual-exclusive lock.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneResourceLock.ToString">
<summary>
Returns a string representing the state of the object.
</summary>
<returns>The string representing the state of the object.</returns>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneResourceLock.#ctor">
<summary>
Constructs a OneResourceLock object.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneResourceLock.Dispose(System.Boolean)">
<summary>
Allow the object to clean itself up.
</summary>
<param name="disposing">true if the object is being disposed; false if it is being finalzied.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneResourceLock.OnWaitToWrite">
<summary>
Implements the ResourceLock's WaitToWrite behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneResourceLock.OnDoneWriting">
<summary>
Implements the ResourceLock's DoneWriting behavior.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver">
<summary>A compositional resource lock providing statics for another lock.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.#ctor(Wintellect.Threading.ResourceLocks.ResourceLock)">
<summary>Initializes a new instance of the <c>StatisticsGatheringResourceLock</c> class that wraps another <c>ResouceLock</c>-derived type.</summary>
<param name="resLock">The <c>ResourceLock</c>-derived type to wrap.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.ToString(System.String,System.IFormatProvider)">
<summary>Returns the object's string representation.</summary>
<param name="format">If <c>null</c> or <c>"extra"</c> is allowed.</param>
<param name="formatProvider">Not used.</param>
<return>A <c>String</c> containing the object's string representation.</return>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.OnWaitToRead">
<summary>Derived class overrides <c>OnWaitToRead</c> to provide specific reader locking semantics.</summary>
<remarks>You do not need to override this method if the specific lock provides mutual-exclusive locking semantics.</remarks>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.OnDoneReading">
<summary>Derived class overrides <c>OnDoneReading</c> to provide specific reader unlocking semantics.</summary>
<remarks>You do not need to override this method if the specific lock provides mutual-exclusive locking semantics.</remarks>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.OnWaitToWrite">
<summary>Derived class overrides <c>OnWaitToWrite</c> to provide specific writer locking semantics.</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.OnDoneWriting">
<summary>Derived class overrides <c>OnDoneWriting</c> to provide specific writer unlocking semantics.</summary>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.ReadRequests">
<summary>Returns the number of read requests against a lock.</summary>
<return>The number of read requests.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.WriteRequests">
<summary>Returns the number of write requests against a lock.</summary>
<return>The number of write requests.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.ReadersReading">
<summary>Returns the current number of readers reading.</summary>
<return>The current number of reads.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.WritersWriting">
<summary>Returns the current number of writers writing.</summary>
<return>The current number of writers.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.ReadersDone">
<summary>Returns the number of readers done reading.</summary>
<return>The number of done readers.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.WritersDone">
<summary>Returns the number of writers done writing.</summary>
<return>The number of done writers.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.ReadersWaiting">
<summary>Returns the current number of readers waiting.</summary>
<return>The number of waiting readers.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.WritersWaiting">
<summary>Returns the current number of writers waiting.</summary>
<return>The number of waiting writers.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.ReaderMaxWaitTime">
<summary>Returns the maximum time that a reader waited to acquire the lock.</summary>
<return>Maximum time a reader waited to acquire the lock.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.WriterMaxWaitTime">
<summary>Returns the maximum time that a writer waited to acquire the lock.</summary>
<return>Maximum time a writer waited to acquire the lock.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.ReaderMinHoldTime">
<summary>Returns the minimum time that a reader held the lock.</summary>
<return>Minimum time a reader held the lock.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.ReaderMaxHoldTime">
<summary>Returns the maximum time that a reader held the lock.</summary>
<return>Maximum time a reader held the lock.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.WriterMinHoldTime">
<summary>Returns the minimum time that a writer held the lock.</summary>
<return>Minimum time a writer held the lock.</return>
</member>
<member name="P:Wintellect.Threading.ResourceLocks.Diagnostics.StatisticsGatheringResourceLockObserver.WriterMaxHoldTime">
<summary>Returns the maximum time that a writer held the lock.</summary>
<return>Maximum time a writer held the lock.</return>
</member>
<member name="T:Wintellect.Threading.ThreadRights">
<summary>
Flags indicating how you intend to manipulate the thread after you open it.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.Terminate">
<summary>
Required to terminate a thread using TerminateThread.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.SuspendResume">
<summary>
Required to suspend or resume a thread (see SuspendThread and ResumeThread).
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.GetContext">
<summary>
Required to read the context of a thread using GetThreadContext.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.SetContext">
<summary>
Required to write the context of a thread using SetThreadContext.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.SetInformation">
<summary>
Required to set certain information in the thread object.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.SetLimitedInformation">
<summary>
Required to set certain information in the thread object.
A handle that has the THREAD_SET_INFORMATION access right is
automatically granted THREAD_SET_LIMITED_INFORMATION.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.QueryInformation">
<summary>
Required to read certain information from the thread object,
such as the exit code (see GetExitCodeThread).
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.QueryLimitedInformation">
<summary>
Required to read certain information from the thread objects (see GetProcessIdOfThread).
A handle that has the THREAD_QUERY_INFORMATION access right is automatically
granted THREAD_QUERY_LIMITED_INFORMATION.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.SetThreadToken">
<summary>
Required to set the impersonation token for a thread using SetThreadToken.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.Impersonate">
<summary>
Required to use a thread's security information directly without calling
it by using a communication mechanism that provides impersonation services.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.DirectImpersonation">
<summary>
Required for a server thread that impersonates a client.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.Delete">
<summary>
Required to delete the object.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.ReadPermissions">
<summary>
Required to read information in the security descriptor for the object,
not including the information in the SACL. To read or write the SACL,
you must request the ACCESS_SYSTEM_SECURITY access right.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.ChangePermissions">
<summary>
Required to modify the DACL in the security descriptor for the object.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.TakeOwnership">
<summary>
Required to change the owner in the security descriptor for the object.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.Synchronize">
<summary>
The right to use the object for synchronization. This enables a
thread to wait until the object is in the signaled state.
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.StandardRightsRequired">
<summary>
</summary>
</member>
<member name="F:Wintellect.Threading.ThreadRights.FullControl">
<summary>
Same as StandardRightsRequired | Synchronize | 0x3FF
</summary>
</member>
<member name="T:Wintellect.Threading.ThreadUtility">
<summary>
This static class contains a bunch of useful thread methods.
</summary>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.NameFinalizerThreadForDebugging(System.String)">
<summary>
This method sets the name of the Finalizer thread for viewing in the debugger
</summary>
<param name="name">The string to name the Finalizer thread.</param>
</member>
<member name="F:Wintellect.Threading.ThreadUtility.IsSingleCpuMachine">
<summary>
Returns true if the host machine has just one CPU.
</summary>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.Block(System.Int32,System.Boolean)">
<summary>
Blocks the calling thread for the specified time.
</summary>
<param name="milliseconds">The number of milliseconds that this method should wait before returning.</param>
<param name="computeBound">true if this method should spin in a compute bound loop; false if
Windows should not schedule for the specified amount of time.</param>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.GetProcessThreadFromWin32ThreadId(System.Int32)">
<summary>
Returns a ProcessThread object for a specified Win32 thread Id.
</summary>
<param name="threadId">The Win32 thread Id value.</param>
<returns>A ProcessThread object matching the specified thread Id.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.GetWindowThreadId(System.IntPtr)">
<summary>
Returns the Win32 thread Id matching the thread that created the specified window handle.
</summary>
<param name="hwnd">Identifies a window handle.</param>
<returns>The thread that created the window.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.GetWindowProcessId(System.IntPtr)">
<summary>
Returns the Win32 process Id containing the thread that created the specified window handle.
</summary>
<param name="hwnd">Identifies a window handle.</param>
<returns>The process owning the thread that created the window.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.OpenThread(Wintellect.Threading.ThreadRights,System.Boolean,System.Int32)">
<summary>
Opens a thread in the system identified via its Win32 thread Id.
</summary>
<param name="rights">Indicates how you intend to manipulate the thread.</param>
<param name="inheritHandle">true if the returned handle should be inherited by child processes.</param>
<param name="threadId">The Win32 Id identifying a thread.</param>
<returns>A SafeWaitHandle matching the opened thread. This method throws a WaitHandleCannotBeOpenedException if the thread cannot be opened.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.GetCurrentProcessorNumber">
<summary>
Retrieves the number of the processor the current thread was running on during the call to this function.
</summary>
<returns>The current processor number.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.GetCurrentWin32ThreadId">
<summary>
Retrieves the Win32 Id of the calling thread.
</summary>
<returns>The Win32 thread Id of the calling thread.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.GetCurrentWin32ThreadHandle">
<summary>
Retrieves a pseudo handle for the calling thread.
</summary>
<returns>The pseudo handle for the current thread.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.GetCurrentWin32ProcessHandle">
<summary>
Retrieves a pseudo handle for the calling thread's process.
</summary>
<returns>The pseudo handle for the current process.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.SwitchToThread">
<summary>
Causes the calling thread to yield execution to another thread
that is ready to run on the current processor. The operating
system selects the next thread to be executed.
</summary>
<returns>true if the operating system switches execution to another thread;
false if there are no other threads ready to execute and the OS doesn't switch
execution to another thread.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.SkipSignalOfDeviceOnIOCompletion(Microsoft.Win32.SafeHandles.SafeFileHandle)">
<summary>
Tells the I/O Manager to not signal the file/device
handle when an I/O operation completes.
</summary>
<param name="device">Identifies the file or device that should not be signaled.</param>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.SkipCompletionPortOnSynchronousIOCompletion(Microsoft.Win32.SafeHandles.SafeFileHandle)">
<summary>
Tells the I/O Manager to not queue a completion entry to the specified
device's I/O completion port if the I/O operation completes synchronously.
</summary>
<param name="device">Identifies the file or device whose
synchronously-executed operation should not be placed in an
I/O completion port.</param>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.StallThread">
<summary>
Causes the calling thread to allow another thread to run.
</summary>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.QueryThreadCycleTime(Microsoft.Win32.SafeHandles.SafeWaitHandle)">
<summary>
Retrieves the cycle time for the specified thread.
</summary>
<param name="threadHandle">Identifies the thread whose cycle time you'd like to obtain.</param>
<returns>The thread's cycle time.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.QueryProcessCycleTime(Microsoft.Win32.SafeHandles.SafeWaitHandle)">
<summary>
Retrieves the sum of the cycle time of all threads of the specified process.
</summary>
<param name="processHandle">Identifies the process whose threads' cycles times you'd like to obtain.</param>
<returns>The process' cycle time.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.QueryIdleProcessorCycleTimes">
<summary>
Retrieves the cycle time for the idle thread of each processor in the system.
</summary>
<returns>The number of CPU clock cycles used by each idle thread.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.CancelSynchronousIO(Microsoft.Win32.SafeHandles.SafeWaitHandle)">
<summary>
Marks pending synchronous I/O operations that are issued by the specified thread as canceled.
</summary>
<param name="thread">Identifies the thread whose synchronous I/O you want to cancel.</param>
<returns>true if an operation is cancelled; false if the thread was not waiting for I/O</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.BeginBackgroundProcessingMode">
<summary>
The system lowers the resource scheduling priorities of the thread
so that it can perform background work without significantly
affecting activity in the foreground.
</summary>
<returns>An IDisposable object that can be used to end
background processing mode for the thread.</returns>
</member>
<member name="M:Wintellect.Threading.ThreadUtility.EndBackgroundProcessingMode">
<summary>
The system restores the resource scheduling priorities of the thread
as they were before the thread entered background processing mode.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.OneManyResourceLock">
<summary>
Implements a ResourceLock by way of a high-speed reader/writer lock.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManyResourceLock.ToString">
<summary>
Returns a string representing the state of the object.
</summary>
<returns>The string representing the state of the object.</returns>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManyResourceLock.#ctor">
<summary>
Constructs a OneManyResourceLock object.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManyResourceLock.Dispose(System.Boolean)">
<summary>
Allow the object to clean itself up.
</summary>
<param name="disposing">true if the object is being disposed; false if it is being finalzied.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManyResourceLock.OnWaitToWrite">
<summary>
Implements the ResourceLock's WaitToWrite behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManyResourceLock.OnDoneWriting">
<summary>
Implements the ResourceLock's DoneWriting behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManyResourceLock.OnWaitToRead">
<summary>
Implements the ResourceLock's WaitToRead behavior.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.OneManyResourceLock.OnDoneReading">
<summary>
Implements the ResourceLock's DoneReading behavior.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.Diagnostics.RecursionResourceLockModifier">
<summary>
A ResourceLock modifier that adds recursion support to the inner lock.
</summary>
</member>
<member name="T:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockModifier">
<summary>
An abstract class that all ResourceLockModifier classes derive from.
</summary>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.ResourceLockModifier.#ctor(Wintellect.Threading.ResourceLocks.ResourceLock,Wintellect.Threading.ResourceLocks.ResourceLockOptions)">
<summary>
Constructs a ResourceLockModifier object.
</summary>
<param name="resLock">Identifies the inner ResourceLock object.</param>
<param name="resourceLockOptions">Identifies the flags associted with the innter ResourceLock object.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.RecursionResourceLockModifier.#ctor(Wintellect.Threading.ResourceLocks.ResourceLock,System.Int32)">
<summary>
Constructs a RecursionResourceLockModifier object.
</summary>
<param name="resLock">A reference to a ResourceLock object that will not support recursion.</param>
<param name="maxReaders">The maximum number of concurrent reader threads that this
RecursionResourceLockModifier object should support.</param>
</member>
<member name="M:Wintellect.Threading.ResourceLocks.Diagnostics.RecursionResourceLockModifier.OnWaitToWrite">
<summary>
Implements the ResourceLock's WaitToWrite behavior.
</summary>
</member>