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  1. Blender-3D-Modeling-and-Animation Blender-3D-Modeling-and-Animation Public

    Blender Beginner's Practice Project

    1

  2. Unity_PBR Unity_PBR Public

    A series of real-time rendering algorithms implementation based on Unity URP pipeline

    HLSL 13 4

  3. Raytraced_Radiance_Transfer Raytraced_Radiance_Transfer Public

    A simple project for learning DX12 and DirectX Raytracing API.

    C++ 2

  4. Unity_Volumetric_Rendering Unity_Volumetric_Rendering Public

    Volumetric light / clouds and physically based atmosphere scattering implemented in Unity

    C# 3

  5. SPH-Fluid SPH-Fluid Public

    SPH Fluid simulation based on CUDA and Taichi, final project of CSE6230: High Performance Parallel Computing - Tools and Applications

    C++ 4

  6. Game-Demo Game-Demo Public

    Final project of CS6457 / CS4455 Video Game Design

    ShaderLab