/
Frustum.h
36 lines (32 loc) · 1.94 KB
/
Frustum.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
/*******************************************************************************
* Ruthenium Engine *
* Copyright (c) 2013-2017 Stepanov Dmitriy aka mrDIMAS *
* *
* This file is part of Ruthenium Engine. *
* *
* Ruthenium Engine is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Ruthenium Engine is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with Ruthenium Engine. If not, see <http://www.gnu.org/licenses/>. *
* *
*******************************************************************************/
#pragma once
#include "AABB.h"
class Frustum {
private:
Plane mPlanes[ 6 ];
public:
explicit Frustum( );
void Build( D3DXMATRIX viewProjection );
bool IsPointInside( const Vector3 & point );
bool IsAABBInside( const AABB & aabb, const Vector3 & aabbOffset, const D3DXMATRIX & worldMatrix );
bool IsSphereInside( const Vector3 & center, const float & radius );
};