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PointLight.cpp
44 lines (37 loc) · 2.22 KB
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PointLight.cpp
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/*******************************************************************************
* Ruthenium Engine *
* Copyright (c) 2013-2017 Stepanov Dmitriy aka mrDIMAS *
* *
* This file is part of Ruthenium Engine. *
* *
* Ruthenium Engine is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Ruthenium Engine is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with Ruthenium Engine. If not, see <http://www.gnu.org/licenses/>. *
* *
*******************************************************************************/
#include "Precompiled.h"
#include "PointLight.h"
#include "SceneFactory.h"
bool PointLight::IsSeePoint(const Vector3 & point) {
return (Vector3(mGlobalTransform.getOrigin().m_floats) - point).Length2() < mRadius * mRadius * 4;
}
void PointLight::SetPointTexture(const shared_ptr<ICubeTexture> & cubeTexture) {
mPointTexture = dynamic_pointer_cast<CubeTexture>(cubeTexture);
}
PointLight::~PointLight() {
}
PointLight::PointLight(SceneFactory * factory) : Light(factory) {
mPointTexture = dynamic_pointer_cast<CubeTexture>(factory->GetPointLightDefaultTexture());
}
shared_ptr<CubeTexture> PointLight::GetPointTexture() {
return mPointTexture;
}