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Utility.h
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Utility.h
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/*******************************************************************************
* Ruthenium Engine *
* Copyright (c) 2013-2017 Stepanov Dmitriy aka mrDIMAS *
* *
* This file is part of Ruthenium Engine. *
* *
* Ruthenium Engine is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Ruthenium Engine is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with Ruthenium Engine. If not, see <http://www.gnu.org/licenses/>. *
* *
*******************************************************************************/
#pragma once
D3DXMATRIX TransformToMatrix( const btTransform & transform );
void ParseString( string str, map<string, string> & values );
int FloorPow2( int number );
int CeilPow2( int number );
int IntegerPow( int base, int exp );
bool FileExist( const string & fileName );