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JungleCamps.cs
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JungleCamps.cs
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namespace Ensage.Common
{
using System.Collections.Generic;
using Ensage.Common.Extensions;
using SharpDX;
public class JungleCamp
{
#region Fields
/// <summary>
/// Camp of Ancients !
/// </summary>
public bool Ancients;
/// <summary>
/// </summary>
public Vector3 CampPosition;
public uint ID;
/// <summary>
/// Vector of stacking path
/// </summary>
public Vector3 StackPosition;
/// <summary>
/// Default time when creeps should be pulled out of the camp
/// </summary>
public double StackTime;
/// <summary>
/// Radiant / Dire jungle
/// </summary>
public Team Team;
/// <summary>
/// Position which reveals creeps in camp but doesnt block it from spawning.
/// </summary>
public Vector3 WaitPosition;
#endregion
#region Constructors and Destructors
public JungleCamp()
{
}
public JungleCamp(
Vector3 campPosition,
Vector3 stackPosition,
Vector3 waitPosition,
Team team,
uint id,
double stackTime,
bool ancients)
{
this.CampPosition = campPosition;
this.StackPosition = stackPosition;
this.WaitPosition = waitPosition;
this.Team = team;
this.ID = id;
this.StackTime = stackTime;
this.Ancients = ancients;
}
#endregion
}
public class JungleCamps
{
#region Static Fields
private static readonly List<JungleCamp> Camps = new List<JungleCamp>();
#endregion
#region Constructors and Destructors
#region Constructors and Destructors
static JungleCamps()
{
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(-1131, -4044, 127), StackPosition = new Vector3(-2750, -3517, 128),
WaitPosition = new Vector3(-1401, -3791, 128), ID = 1, StackTime = 54.5, Team = Team.Radiant,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(-366, -2945, 127), StackPosition = new Vector3(-534, -1795, 128),
WaitPosition = new Vector3(-408, -2731, 127), ID = 2, StackTime = 55, Team = Team.Radiant,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(1606, -3433, 256), StackPosition = new Vector3(1598, -5117, 256),
WaitPosition = new Vector3(1541, -4265, 256), ID = 3, StackTime = 54.5, Team = Team.Radiant,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(3126, -3439, 256), StackPosition = new Vector3(5284, -3922, 256),
WaitPosition = new Vector3(3231, -3807, 256), ID = 4, StackTime = 53.1, Team = Team.Radiant,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(3031, -4480, 256), StackPosition = new Vector3(3774, -6700, 256),
WaitPosition = new Vector3(3030, -4975, 256), ID = 5, StackTime = 53, Team = Team.Radiant,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(-2991, 191, 256), StackPosition = new Vector3(-3351, -1798, 205),
WaitPosition = new Vector3(-2684, -23, 256), ID = 6, StackTime = 54, Team = Team.Radiant,
Ancients = true
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(1167, 3295, 256), StackPosition = new Vector3(570, 4515, 256),
WaitPosition = new Vector3(1011, 3656, 256), ID = 7, StackTime = 54, Team = Team.Dire,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(-244, 3629, 256), StackPosition = new Vector3(236, 5000, 256),
WaitPosition = new Vector3(-523, 4041, 256), ID = 8, StackTime = 54.5, Team = Team.Dire,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(-1588, 2697, 127), StackPosition = new Vector3(-1302, 3689, 136),
WaitPosition = new Vector3(-1491, 2986, 127), ID = 9, StackTime = 53, Team = Team.Dire,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(-3157, 4475, 256), StackPosition = new Vector3(-3296, 5508, 256),
WaitPosition = new Vector3(-3086, 4924, 256), ID = 10, StackTime = 54, Team = Team.Dire,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(-4382, 3612, 256), StackPosition = new Vector3(-3026, 3819, 132),
WaitPosition = new Vector3(-4200, 3850, 256), ID = 11, StackTime = 53, Team = Team.Dire,
Ancients = false
});
Camps.Add(
new JungleCamp
{
CampPosition = new Vector3(4026, -709, 128), StackPosition = new Vector3(2636, -1017, 127),
WaitPosition = new Vector3(3583, -736, 127), ID = 12, StackTime = 54, Team = Team.Dire,
Ancients = true
});
#endregion
}
#endregion
#region Public Methods and Operators
public static JungleCamp FindClosestCamp(Vector3 pos)
{
JungleCamp bestResult = null;
foreach (var jungleCamp in Camps)
{
if (bestResult == null
|| bestResult.CampPosition.Distance2D(pos) > jungleCamp.CampPosition.Distance2D(pos))
{
bestResult = jungleCamp;
}
}
return bestResult;
}
#endregion
}
}