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Satellaview hardware seems to interfere with compatibility. #11
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This can't really be avoided for pure BS games. However, patches designed to run independently from the hardware should work. Will be looked into. |
Is it still occurring in 0.1.4 with BS base unit attached? |
I haven't tested the AST hacks recently. However, I DID notice that when I tried to boot Super Bomberman (BS) again on 0.1.4 and it does it's crash, the Satellaview hardware's green light lights up, which IIRC it should not be doing unless it magically went online again. |
Super Bomberman (#19) has been fixed in the meantime, the cause being that the BSX BIOS itself crashes when attempting to load games to PSRAM from Type 2 packs (seriously). |
Bump. Do any issues remain with the base unit attached? |
I've discussed this with ikari_01 over IRC already, but here it is up here so anyone else who wants to discuss it may know.
Certain ROMs may behave differently depending on whether or not the sd2snes is connected to a Super Famicom with a Satellaview hardware base attached, or a more standard setup.
Currently the known examples are the "BS The Legend of Zelda: Ancient Stone Tablets" ROM hacks, where they operate as expected on a sd2snes, but bug out when a Satellaview hardware base is plugged in.
I will note that on my previous ROM loader, the SFC Neo Myth, whether or not the Satellaview hardware was plugged in had no effect on the compatibility.
http://z9.invisionfree.com/bszelda/index.php?showtopic=1275&view=findpost&p=22000060
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