/
relatedrenderer.go
55 lines (46 loc) · 1.72 KB
/
relatedrenderer.go
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package g3nrender
import (
"github.com/g3n/engine/core"
"github.com/g3n/engine/geometry"
"github.com/g3n/engine/graphic"
"github.com/g3n/engine/material"
"github.com/g3n/engine/math32"
"github.com/mrjrieke/nute/g3nd/g3nmash"
"github.com/mrjrieke/nute/g3nd/g3nworld"
g3ndpalette "github.com/mrjrieke/nute/g3nd/palette"
)
type RelatedRenderer struct {
GenericRenderer
iOffset int
}
type RelatedMesh struct {
graphic.Mesh
PrevPos *math32.Vector3 // Position of related mesh
}
func (tr *RelatedRenderer) NewSolidAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode {
return nil
}
func (tr *RelatedRenderer) NewInternalMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3) core.INode {
return nil
}
func (tr *RelatedRenderer) NewRelatedMeshAtPosition(g3n *g3nmash.G3nDetailedElement, vpos *math32.Vector3, vprevpos *math32.Vector3) core.INode {
spherGeom := geometry.NewSphere(1.0, 5, 5)
sphereMat := material.NewStandard(g3ndpalette.GREY)
sphereMesh := graphic.NewMesh(spherGeom, sphereMat)
sphereMesh.SetPositionVec(vpos)
sphereMesh.SetLoaderID(g3n.GetDisplayName())
relatedMesh := RelatedMesh{Mesh: *sphereMesh, PrevPos: vprevpos}
return &relatedMesh
}
func (tr *RelatedRenderer) NextCoordinate(g3n *g3nmash.G3nDetailedElement, totalElements int) (*g3nmash.G3nDetailedElement, *math32.Vector3) {
if tr.iOffset == 0 {
tr.iOffset = 1
return g3n, math32.NewVector3(float32(-2.0), float32(-2.0), float32(-2.0))
} else {
return g3n, math32.NewVector3(float32(2.0), float32(2.0), float32(2.0))
}
}
func (rr *RelatedRenderer) Layout(worldApp *g3nworld.WorldApp,
g3nRenderableElements []*g3nmash.G3nDetailedElement) {
rr.GenericRenderer.LayoutBase(worldApp, rr, g3nRenderableElements)
}