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PushRenderOptions error on run #6
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You probably have a package version mismatch. Currently Estragonia targets Avalonia 11.0.0, but you probably referenced directly another Avalonia package with version 11.0.x? Try to downgrade it to 11.0.0 instead. It's due time for another Estragonia release targeting the latest Avalonia, as there were many bug fixes in the past months. If you want to target Avalonia 11.0.5 explicitly, you can force the version by adding this line to your csproj: Note that it's generally discouraged, but you should be fine nonetheless with 11.0.0 to 11.0.5. |
Thanks @MrJul I think when I added the Avalonia theme package, as called out as one of the instructions. It pulled the latest, which also bumped the Avalonia version up. Wouldn't have expected a patch version to cause such issues. Changed it to this:
And then the exception went away. Not seeing anything render though, so will have to maybe just trying to download the sample first directly to see if that works on my machine. |
Nothing rendering sounds like no theme has been applied. Please try the samples and let me know if you encounter any issue. |
I've just published Estragonia 1.0.2 which targets Avalonia 11.0.5, which is the latest and should solve the mismatching assemblies issue (ensure that your theme reference also targets 11.0.5). I'm closing this issue, please feel free to reopen if you still encounter any problem after updating. |
Followed the setup instructions and compared against the HelloWorld example in my own project, but am getting the following error:
Any idea what might cause this issue?
(Using Godot 4.1.1 on Windows 10)
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