Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Receiving your own Transmissions #3

Closed
richsoft opened this issue Feb 12, 2019 · 2 comments
Closed

Receiving your own Transmissions #3

richsoft opened this issue Feb 12, 2019 · 2 comments

Comments

@richsoft
Copy link

Unlike the AVR library, because of the way the receive/transmit task's state machine works, you don't receive your own transmissions to Loconet.

I have been experimenting with amending the code to add the bits into the receive byte buffer (lnCurrentRxByte), and shifting them as the receive code does, as they are put onto the bus.

When a byte has been transmitted, and the transmit task gets the next byte, process(lnCurrentRxByte) method is called, to build the message up the main Loconet message buffer as if it was receiving a byte normally.

In the case of a collision, the lnCurrentRxByte is cleared ready for either retrying transmission or receiving a byte from the bus.

My tests show this is working, and the notifyX functions get called as expected. So, for example, I can transmit a SwitchRequest message, get notified and act on it on the same ESP32.

I'm sure there are cases where this won't work, and I need to see what happens if a collision happens in the middle of a multi-byte message, where some bytes are already in the main Loconet message buffer (although I guess this can happen when receiving too, so this may not be a problem).

Thanks,

Richard

@devel-bobm
Copy link

Be aware that there are several different cases for "collision" detection:
a) Collision while "you" are transmitting a LocoNet message
b) Collision after "you" have completed a transmission of your message (for slow "collision" detectors, such as PCs)
c) Collision which occurs at a time unrelated to "your" transmissions.

All three of these ought to be triggers for informing "your" software. Some of them require informing "your" transmitter; all three of them "ought" to inform "your" receiver. Exactly what "your" code does with these will be system- and device-type dependant.

Exactly what "your" code does when a "collision" is seen after a fully-formed LocoNet message is up to you, since it is not obvious whether the collision relates to a previously received message or to one which your code had no knowledge of, due to the "collision" detection. An example would be a collision on the "OpCode" byte, resulting in a "parity error". If your hardware simply ignores such things, then you wouldn't know that the byte "happened". If some external hardware enforces the LocoNet "collision" protocol at the bit-level or the byte-level, then it would assert the LocoNet data line low, and no further bytes would be received for at least 15 bit-times. And depending on how the competing devices deal with "collisions", the transmit messages may or may not "continue" beyond that time.

Also note that some LocoNet hardware does not pay attention to ongoing LocoNet activity, and does not identify "collision" cases. This happens with what I consider to be "non-compliant equipment". For this equipment, a long message will simply be sent, in entirety, while (potentially) someone else issues the "collision" indication. Once the "collision" indicaition completes, the original data bits could be seen on LocoNet, as a one or more "corrupted" bytes followed by a string of additional bytes, none with the "most-significant" bit set (i.e. none as OpCode).

For the do-it-yourselfer, the best way to "inject" collisions may be to implement a second "do-it-yourself" LocoNet device, with programming to specifically trigger a transmit at some carefully-chosen time. I've done this kind of testing in the past with my own PIC-based LocoNet devices; I do not have any suggestions of how to do this with the MRRwA libraries.

@richsoft
Copy link
Author

Thanks for your in-depth reply.

As far as I can tell, in this library, collision detection is done on a bit-by-bit basis when transmitting. If a collision is detected then it stops transmitting immediately and backs off.

I'll keep up my testing, but at the moment, it seems to be working for my own purposes.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants