/
overlay.go
208 lines (179 loc) · 4.09 KB
/
overlay.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
package helpers
import (
"bytes"
"strings"
"github.com/charmbracelet/lipgloss"
"github.com/mattn/go-runewidth"
"github.com/muesli/ansi"
"github.com/muesli/reflow/truncate"
"github.com/muesli/termenv"
)
// Most of this code is borrowed from
// https://github.com/charmbracelet/lipgloss/pull/102
// as well as the lipgloss library, with some modification for what I needed.
// Split a string into lines, additionally returning the size of the widest
// line.
func getLines(s string) (lines []string, widest int) {
lines = strings.Split(s, "\n")
for _, l := range lines {
w := ansi.PrintableRuneWidth(l)
if widest < w {
widest = w
}
}
return lines, widest
}
// PlaceOverlay places fg on top of bg.
func PlaceOverlay(
x, y int,
fg, bg string,
shadow bool, opts ...WhitespaceOption,
) string {
fgLines, fgWidth := getLines(fg)
bgLines, bgWidth := getLines(bg)
bgHeight := len(bgLines)
fgHeight := len(fgLines)
if shadow {
var shadowbg string = ""
shadowchar := lipgloss.NewStyle().
Foreground(lipgloss.Color("#333333")).
Render("░")
for i := 0; i <= fgHeight; i++ {
if i == 0 {
shadowbg += " " + strings.Repeat(" ", fgWidth) + "\n"
} else {
shadowbg += " " + strings.Repeat(shadowchar, fgWidth) + "\n"
}
}
fg = PlaceOverlay(0, 0, fg, shadowbg, false, opts...)
fgLines, fgWidth = getLines(fg)
fgHeight = len(fgLines)
}
if fgWidth >= bgWidth && fgHeight >= bgHeight {
// FIXME: return fg or bg?
return fg
}
// TODO: allow placement outside of the bg box?
x = clamp(x, 0, bgWidth-fgWidth)
y = clamp(y, 0, bgHeight-fgHeight)
ws := &whitespace{}
for _, opt := range opts {
opt(ws)
}
var b strings.Builder
for i, bgLine := range bgLines {
if i > 0 {
b.WriteByte('\n')
}
if i < y || i >= y+fgHeight {
b.WriteString(bgLine)
continue
}
pos := 0
if x > 0 {
left := truncate.String(bgLine, uint(x))
pos = ansi.PrintableRuneWidth(left)
b.WriteString(left)
if pos < x {
b.WriteString(ws.render(x - pos))
pos = x
}
}
fgLine := fgLines[i-y]
b.WriteString(fgLine)
pos += ansi.PrintableRuneWidth(fgLine)
right := cutLeft(bgLine, pos)
bgWidth := ansi.PrintableRuneWidth(bgLine)
rightWidth := ansi.PrintableRuneWidth(right)
if rightWidth <= bgWidth-pos {
b.WriteString(ws.render(bgWidth - rightWidth - pos))
}
b.WriteString(right)
}
return b.String()
}
// cutLeft cuts printable characters from the left.
// This function is heavily based on muesli's ansi and truncate packages.
func cutLeft(s string, cutWidth int) string {
var (
pos int
isAnsi bool
ab bytes.Buffer
b bytes.Buffer
)
for _, c := range s {
var w int
if c == ansi.Marker || isAnsi {
isAnsi = true
ab.WriteRune(c)
if ansi.IsTerminator(c) {
isAnsi = false
if bytes.HasSuffix(ab.Bytes(), []byte("[0m")) {
ab.Reset()
}
}
} else {
w = runewidth.RuneWidth(c)
}
if pos >= cutWidth {
if b.Len() == 0 {
if ab.Len() > 0 {
b.Write(ab.Bytes())
}
if pos-cutWidth > 1 {
b.WriteByte(' ')
continue
}
}
b.WriteRune(c)
}
pos += w
}
return b.String()
}
func clamp(v, lower, upper int) int {
return min(max(v, lower), upper)
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
type whitespace struct {
style termenv.Style
chars string
}
// Render whitespaces.
func (w whitespace) render(width int) string {
if w.chars == "" {
w.chars = " "
}
r := []rune(w.chars)
j := 0
b := strings.Builder{}
// Cycle through runes and print them into the whitespace.
for i := 0; i < width; {
b.WriteRune(r[j])
j++
if j >= len(r) {
j = 0
}
i += ansi.PrintableRuneWidth(string(r[j]))
}
// Fill any extra gaps white spaces. This might be necessary if any runes
// are more than one cell wide, which could leave a one-rune gap.
short := width - ansi.PrintableRuneWidth(b.String())
if short > 0 {
b.WriteString(strings.Repeat(" ", short))
}
return w.style.Styled(b.String())
}
// WhitespaceOption sets a styling rule for rendering whitespace.
type WhitespaceOption func(*whitespace)