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Releases: msarilar/EDEngineer

1.0.0.13

06 Nov 23:14
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Fixed issue which would make the application crash when it would read invalid json outputted by the game

1.0.0.12

06 Nov 20:06
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Fixed issue with release notes not showing up

1.0.0.11

06 Nov 19:49
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  • Working release notes (don't panic if you see "current version 1.0.0.0", that's only the first time)
  • Favorited blueprints have their ingredients display a little star in your cargo list
  • New craftable filter for when only commodities are missing
  • Autoselect text when overriding cargo's count (protip: use TAB key to change currently editing entry)
  • New filter for ingredients (tick an ingredient to only see blueprints that require it)
  • Handle Material Discovery events (issue in Elite Dangerous itself, but I tried to handle it here as best as I could)

1.0.0.9

05 Nov 19:41
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  • Improve the refresh rate of the data
  • Fixed a bug where if you had the zero as hidden, the acquisition of a material would make the application crash

1.0.0.8

05 Nov 16:21
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Fix an issue which could make some blueprints not visible in the list

1.0.0.7

05 Nov 15:41
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Take synthesis logs into account (they were not before, so if you do synthesis please check your materials)

1.0.0.6

05 Nov 14:06
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Added new release notes popup when an update has been installed.

1.0.0.5

05 Nov 12:40
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  • Fixed crash when parsing logs for entries that report material collection without size reported (probably old logs)
  • Unlocking the window now make it like a real "normal" window (minimize, maximize, appears in taskbar, etc...)

Unknown materials added:

  • uncutfocuscrystals
  • fedcorecomposites
  • unknownenergysource

1.0.0.4

05 Nov 01:12
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  • Move/Resize window
  • Editable counters

1.0.0.10

05 Nov 20:49
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Fixed a bug in the monitoring of file with a temporary solution until I find what's wrong with .NET's FileSystemWatcher