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Child.generated.cs
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Child.generated.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated from a template.
//
// Manual changes to this file may cause unexpected behavior in your application.
// Manual changes to this file will be overwritten if the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Data.Entity.Spatial;
namespace Testing
{
public partial class Child
{
partial void Init();
/// <summary>
/// Default constructor. Protected due to required properties, but present because EF needs it.
/// </summary>
protected Child()
{
Children = new System.Collections.ObjectModel.ObservableCollection<global::Testing.Child>();
Init();
}
/// <summary>
/// Replaces default constructor, since it's protected. Caller assumes responsibility for setting all required values before saving.
/// </summary>
public static Child CreateChildUnsafe()
{
return new Child();
}
/// <summary>
/// Public constructor with required data
/// </summary>
/// <param name="parent"></param>
/// <param name="_master0"></param>
public Child(global::Testing.Child parent, global::Testing.Master _master0)
{
if (parent == null) throw new ArgumentNullException(nameof(parent));
this.Parent = parent;
if (_master0 == null) throw new ArgumentNullException(nameof(_master0));
_master0.Children.Add(this);
this.Children = new System.Collections.ObjectModel.ObservableCollection<global::Testing.Child>();
Init();
}
/// <summary>
/// Static create function (for use in LINQ queries, etc.)
/// </summary>
/// <param name="parent"></param>
/// <param name="_master0"></param>
public static Child Create(global::Testing.Child parent, global::Testing.Master _master0)
{
return new Child(parent, _master0);
}
/*************************************************************************
* Properties
*************************************************************************/
/// <summary>
/// Backing field for Id
/// </summary>
internal int _Id;
/// <summary>
/// When provided in a partial class, allows value of Id to be changed before setting.
/// </summary>
partial void SetId(int oldValue, ref int newValue);
/// <summary>
/// When provided in a partial class, allows value of Id to be changed before returning.
/// </summary>
partial void GetId(ref int result);
/// <summary>
/// Identity, Indexed, Required
/// </summary>
[Key]
[Required]
public int Id
{
get
{
int value = _Id;
GetId(ref value);
return (_Id = value);
}
protected set
{
int oldValue = _Id;
SetId(oldValue, ref value);
if (oldValue != value)
{
_Id = value;
}
}
}
/*************************************************************************
* Navigation properties
*************************************************************************/
public virtual ICollection<global::Testing.Child> Children { get; protected set; }
/// <summary>
/// Required
/// </summary>
public virtual global::Testing.Child Parent { get; set; }
}
}