/
character.go
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/
character.go
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// Code generated by entc, DO NOT EDIT.
package ent
import (
"fmt"
"strings"
"time"
"entgo.io/ent/dialect/sql"
"github.com/google/uuid"
"github.com/msrevive/nexus2/ent/character"
"github.com/msrevive/nexus2/ent/player"
)
// Character is the model entity for the Character schema.
type Character struct {
config `json:"-"`
// ID of the ent.
ID uuid.UUID `json:"id,omitempty"`
// CreatedAt holds the value of the "created_at" field.
CreatedAt time.Time `json:"created_at,omitempty"`
// UpdatedAt holds the value of the "updated_at" field.
UpdatedAt time.Time `json:"updated_at,omitempty"`
// PlayerID holds the value of the "player_id" field.
PlayerID uuid.UUID `json:"player_id,omitempty"`
// Version holds the value of the "version" field.
Version int `json:"version"`
// Slot holds the value of the "slot" field.
Slot int `json:"slot"`
// Size holds the value of the "size" field.
Size int `json:"size,omitempty"`
// Data holds the value of the "data" field.
Data string `json:"data,omitempty"`
// DeletedAt holds the value of the "deleted_at" field.
DeletedAt *time.Time `json:"deleted_at,omitempty"`
// Edges holds the relations/edges for other nodes in the graph.
// The values are being populated by the CharacterQuery when eager-loading is set.
Edges CharacterEdges `json:"edges"`
}
// CharacterEdges holds the relations/edges for other nodes in the graph.
type CharacterEdges struct {
// Player holds the value of the player edge.
Player *Player `json:"player,omitempty"`
// loadedTypes holds the information for reporting if a
// type was loaded (or requested) in eager-loading or not.
loadedTypes [1]bool
}
// PlayerOrErr returns the Player value or an error if the edge
// was not loaded in eager-loading, or loaded but was not found.
func (e CharacterEdges) PlayerOrErr() (*Player, error) {
if e.loadedTypes[0] {
if e.Player == nil {
// The edge player was loaded in eager-loading,
// but was not found.
return nil, &NotFoundError{label: player.Label}
}
return e.Player, nil
}
return nil, &NotLoadedError{edge: "player"}
}
// scanValues returns the types for scanning values from sql.Rows.
func (*Character) scanValues(columns []string) ([]interface{}, error) {
values := make([]interface{}, len(columns))
for i := range columns {
switch columns[i] {
case character.FieldVersion, character.FieldSlot, character.FieldSize:
values[i] = new(sql.NullInt64)
case character.FieldData:
values[i] = new(sql.NullString)
case character.FieldCreatedAt, character.FieldUpdatedAt, character.FieldDeletedAt:
values[i] = new(sql.NullTime)
case character.FieldID, character.FieldPlayerID:
values[i] = new(uuid.UUID)
default:
return nil, fmt.Errorf("unexpected column %q for type Character", columns[i])
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the Character fields.
func (c *Character) assignValues(columns []string, values []interface{}) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case character.FieldID:
if value, ok := values[i].(*uuid.UUID); !ok {
return fmt.Errorf("unexpected type %T for field id", values[i])
} else if value != nil {
c.ID = *value
}
case character.FieldCreatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field created_at", values[i])
} else if value.Valid {
c.CreatedAt = value.Time
}
case character.FieldUpdatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field updated_at", values[i])
} else if value.Valid {
c.UpdatedAt = value.Time
}
case character.FieldPlayerID:
if value, ok := values[i].(*uuid.UUID); !ok {
return fmt.Errorf("unexpected type %T for field player_id", values[i])
} else if value != nil {
c.PlayerID = *value
}
case character.FieldVersion:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field version", values[i])
} else if value.Valid {
c.Version = int(value.Int64)
}
case character.FieldSlot:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field slot", values[i])
} else if value.Valid {
c.Slot = int(value.Int64)
}
case character.FieldSize:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field size", values[i])
} else if value.Valid {
c.Size = int(value.Int64)
}
case character.FieldData:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field data", values[i])
} else if value.Valid {
c.Data = value.String
}
case character.FieldDeletedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field deleted_at", values[i])
} else if value.Valid {
c.DeletedAt = new(time.Time)
*c.DeletedAt = value.Time
}
}
}
return nil
}
// QueryPlayer queries the "player" edge of the Character entity.
func (c *Character) QueryPlayer() *PlayerQuery {
return (&CharacterClient{config: c.config}).QueryPlayer(c)
}
// Update returns a builder for updating this Character.
// Note that you need to call Character.Unwrap() before calling this method if this Character
// was returned from a transaction, and the transaction was committed or rolled back.
func (c *Character) Update() *CharacterUpdateOne {
return (&CharacterClient{config: c.config}).UpdateOne(c)
}
// Unwrap unwraps the Character entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (c *Character) Unwrap() *Character {
tx, ok := c.config.driver.(*txDriver)
if !ok {
panic("ent: Character is not a transactional entity")
}
c.config.driver = tx.drv
return c
}
// String implements the fmt.Stringer.
func (c *Character) String() string {
var builder strings.Builder
builder.WriteString("Character(")
builder.WriteString(fmt.Sprintf("id=%v", c.ID))
builder.WriteString(", created_at=")
builder.WriteString(c.CreatedAt.Format(time.ANSIC))
builder.WriteString(", updated_at=")
builder.WriteString(c.UpdatedAt.Format(time.ANSIC))
builder.WriteString(", player_id=")
builder.WriteString(fmt.Sprintf("%v", c.PlayerID))
builder.WriteString(", version=")
builder.WriteString(fmt.Sprintf("%v", c.Version))
builder.WriteString(", slot=")
builder.WriteString(fmt.Sprintf("%v", c.Slot))
builder.WriteString(", size=")
builder.WriteString(fmt.Sprintf("%v", c.Size))
builder.WriteString(", data=")
builder.WriteString(c.Data)
if v := c.DeletedAt; v != nil {
builder.WriteString(", deleted_at=")
builder.WriteString(v.Format(time.ANSIC))
}
builder.WriteByte(')')
return builder.String()
}
// Characters is a parsable slice of Character.
type Characters []*Character
func (c Characters) config(cfg config) {
for _i := range c {
c[_i].config = cfg
}
}