/
player.go
149 lines (135 loc) · 4.67 KB
/
player.go
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// Code generated by entc, DO NOT EDIT.
package ent
import (
"fmt"
"strings"
"time"
"entgo.io/ent/dialect/sql"
"github.com/google/uuid"
"github.com/msrevive/nexus2/ent/player"
)
// Player is the model entity for the Player schema.
type Player struct {
config `json:"-"`
// ID of the ent.
ID uuid.UUID `json:"id,omitempty"`
// CreatedAt holds the value of the "created_at" field.
CreatedAt time.Time `json:"created_at,omitempty"`
// UpdatedAt holds the value of the "updated_at" field.
UpdatedAt time.Time `json:"updated_at,omitempty"`
// Steamid holds the value of the "steamid" field.
Steamid string `json:"steamid,omitempty"`
// Edges holds the relations/edges for other nodes in the graph.
// The values are being populated by the PlayerQuery when eager-loading is set.
Edges PlayerEdges `json:"edges"`
}
// PlayerEdges holds the relations/edges for other nodes in the graph.
type PlayerEdges struct {
// Characters holds the value of the characters edge.
Characters []*Character `json:"characters,omitempty"`
// loadedTypes holds the information for reporting if a
// type was loaded (or requested) in eager-loading or not.
loadedTypes [1]bool
}
// CharactersOrErr returns the Characters value or an error if the edge
// was not loaded in eager-loading.
func (e PlayerEdges) CharactersOrErr() ([]*Character, error) {
if e.loadedTypes[0] {
return e.Characters, nil
}
return nil, &NotLoadedError{edge: "characters"}
}
// scanValues returns the types for scanning values from sql.Rows.
func (*Player) scanValues(columns []string) ([]interface{}, error) {
values := make([]interface{}, len(columns))
for i := range columns {
switch columns[i] {
case player.FieldSteamid:
values[i] = new(sql.NullString)
case player.FieldCreatedAt, player.FieldUpdatedAt:
values[i] = new(sql.NullTime)
case player.FieldID:
values[i] = new(uuid.UUID)
default:
return nil, fmt.Errorf("unexpected column %q for type Player", columns[i])
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the Player fields.
func (pl *Player) assignValues(columns []string, values []interface{}) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case player.FieldID:
if value, ok := values[i].(*uuid.UUID); !ok {
return fmt.Errorf("unexpected type %T for field id", values[i])
} else if value != nil {
pl.ID = *value
}
case player.FieldCreatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field created_at", values[i])
} else if value.Valid {
pl.CreatedAt = value.Time
}
case player.FieldUpdatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field updated_at", values[i])
} else if value.Valid {
pl.UpdatedAt = value.Time
}
case player.FieldSteamid:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field steamid", values[i])
} else if value.Valid {
pl.Steamid = value.String
}
}
}
return nil
}
// QueryCharacters queries the "characters" edge of the Player entity.
func (pl *Player) QueryCharacters() *CharacterQuery {
return (&PlayerClient{config: pl.config}).QueryCharacters(pl)
}
// Update returns a builder for updating this Player.
// Note that you need to call Player.Unwrap() before calling this method if this Player
// was returned from a transaction, and the transaction was committed or rolled back.
func (pl *Player) Update() *PlayerUpdateOne {
return (&PlayerClient{config: pl.config}).UpdateOne(pl)
}
// Unwrap unwraps the Player entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (pl *Player) Unwrap() *Player {
tx, ok := pl.config.driver.(*txDriver)
if !ok {
panic("ent: Player is not a transactional entity")
}
pl.config.driver = tx.drv
return pl
}
// String implements the fmt.Stringer.
func (pl *Player) String() string {
var builder strings.Builder
builder.WriteString("Player(")
builder.WriteString(fmt.Sprintf("id=%v", pl.ID))
builder.WriteString(", created_at=")
builder.WriteString(pl.CreatedAt.Format(time.ANSIC))
builder.WriteString(", updated_at=")
builder.WriteString(pl.UpdatedAt.Format(time.ANSIC))
builder.WriteString(", steamid=")
builder.WriteString(pl.Steamid)
builder.WriteByte(')')
return builder.String()
}
// Players is a parsable slice of Player.
type Players []*Player
func (pl Players) config(cfg config) {
for _i := range pl {
pl[_i].config = cfg
}
}