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Support hand input #21

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msub2 opened this issue Feb 17, 2021 · 1 comment
Open

Support hand input #21

msub2 opened this issue Feb 17, 2021 · 1 comment
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enhancement New feature or request

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@msub2
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msub2 commented Feb 17, 2021

As seen here, the app is capable of launching in Hololens 2: https://cdn.discordapp.com/attachments/622203370970677269/811665431139975238/TiltBrush_On_Hololens2.mp4

Should look into supporting hand input and having that be a fallback before just using WMR.

@msub2 msub2 added the enhancement New feature or request label Feb 17, 2021
@msub2 msub2 self-assigned this Feb 17, 2021
@msub2
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msub2 commented Feb 17, 2021

Just tested this on Quest 2 with hand-tracking enabled in Chrome flags: it's nearly there already. Drawing and even palette interaction works through pinch gestures, but the angle on both hands is messed up and you have to start the session with controllers to load in. Need to see if I can detect whether session was started with hand tracking and adjust it from there

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