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Texture update for vines to CC0 #21
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recreated the vines and rope textures and releasing them under CC0
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Just going through texture files I do like new textures, seems better that old.
That said I've not tested in game and screenshots do not reveal all of it or what wall of vines would look like for example.
However (without testing at all) I guess it can't really be worse. File sizes increase a little bit but I do not have problem with that myself, I guess if needed that could be reduced without losing significant details.
LGTM 👍
personally think there a downgrade, and this is trying to address a non issue. if your really trying to make a big deal out of the license, you could make the case that these are derivative works on a few of them |
Looking at OgelGames's screenshots: |
2nd from left was better as it was an overlay to the entire node behind it. |
Just for FYI - I am watching comments once they settle I'll adjust - agree on the tiling pattern on Vine1 hadn't noticed that myself looks pretty bad. V2 I'll have a play around with so it edge to edge tiles as well, both can be darkened very easily. Glad the ropes okay spent way to long trying different pixel patterns before I stumbled on what appeared obvious once I'd done it..... edit - yes and the legal thing is a point of minor annoyance and if ppl weren't being trolls about the holes in CC it probably wouldnt be a concern.....but only takes one troll to stuff us all up :/ |
Thank you very much for all the time you put into the ropes. They look a lot better this way. :D |
I'll leave this pull request here, understand if these don't end up being used - no stress :)
relates to: #20
Happy to take feedback.
recreated the vines and rope textures and releasing them under CC0