New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
nit-pick-bicker: Translated strings don't print well to console/log #6
Comments
trival to leave it or remove it. the rest of the logs are going to most likely be in english, so at this time i dont see a reason for it to be translated. however it probably should be updated to use minetest.log to follow minetest log levels |
The output isn't translated. Output is the original string wrapped in translator markers. Yes, cleanest would probably be to use minetest.log('info', '[unifieddyes] loaded') but I'm not sure that's the intention of this line. |
...print goes to logs EDIT: disregard this |
No, it doesn't, even with the log level set to |
it appears that you are correct. for some reason i thought it went to logs |
unifieddyes/init.lua
Line 45 in 521b73d
Translating debug mesages doesn't make debugging easier either.
The common syntax using '[...]' seems to be symbolizing a mod, so
print('[unifieddyes] loaded')
would be the way most filters expect the message.It's not important though, it just grabbed my attention when looking at the translation file.
The text was updated successfully, but these errors were encountered: