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TouchRipple.js
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TouchRipple.js
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import * as React from 'react';
import PropTypes from 'prop-types';
import { TransitionGroup } from 'react-transition-group';
import clsx from 'clsx';
import { keyframes } from '@material-ui/styled-engine';
import styled from '../styles/styled';
import useThemeProps from '../styles/useThemeProps';
import Ripple from './Ripple';
import touchRippleClasses from './touchRippleClasses';
const DURATION = 550;
export const DELAY_RIPPLE = 80;
const enterKeyframe = keyframes`
0% {
transform: scale(0);
opacity: 0.1;
}
100% {
transform: scale(1);
opacity: 0.3;
}
`;
const exitKeyframe = keyframes`
0% {
opacity: 1;
}
100% {
opacity: 0;
}
`;
const pulsateKeyframe = keyframes`
0% {
transform: scale(1);
}
50% {
transform: scale(0.92);
}
100% {
transform: scale(1);
}
`;
export const TouchRippleRoot = styled('span', {
name: 'MuiTouchRipple',
slot: 'Root',
skipSx: true,
})({
overflow: 'hidden',
pointerEvents: 'none',
position: 'absolute',
zIndex: 0,
top: 0,
right: 0,
bottom: 0,
left: 0,
borderRadius: 'inherit',
});
// This `styled()` function invokes keyframes. `styled-components` only supports keyframes
// in string templates. Do not convert these styles in JS object as it will break.
export const TouchRippleRipple = styled(Ripple, {
name: 'MuiTouchRipple',
slot: 'Ripple',
})`
opacity: 0;
position: absolute;
&.${touchRippleClasses.rippleVisible} {
opacity: 0.3;
transform: scale(1);
animation-name: ${enterKeyframe};
animation-duration: ${DURATION}ms;
animation-timing-function: ${({ theme }) => theme.transitions.easing.easeInOut};
}
&.${touchRippleClasses.ripplePulsate} {
animation-duration: ${({ theme }) => theme.transitions.duration.shorter}ms;
}
& .${touchRippleClasses.child} {
opacity: 1;
display: block;
width: 100%;
height: 100%;
border-radius: 50%;
background-color: currentColor;
}
& .${touchRippleClasses.childLeaving} {
opacity: 0;
animation-name: ${exitKeyframe};
animation-duration: ${DURATION}ms;
animation-timing-function: ${({ theme }) => theme.transitions.easing.easeInOut};
}
& .${touchRippleClasses.childPulsate} {
position: absolute;
left: 0;
top: 0;
animation-name: ${pulsateKeyframe};
animation-duration: 2500ms;
animation-timing-function: ${({ theme }) => theme.transitions.easing.easeInOut};
animation-iteration-count: infinite;
animation-delay: 200ms;
}
`;
/**
* @ignore - internal component.
*
* TODO v5: Make private
*/
const TouchRipple = React.forwardRef(function TouchRipple(inProps, ref) {
const props = useThemeProps({ props: inProps, name: 'MuiTouchRipple' });
const { center: centerProp = false, classes = {}, className, ...other } = props;
const [ripples, setRipples] = React.useState([]);
const nextKey = React.useRef(0);
const rippleCallback = React.useRef(null);
React.useEffect(() => {
if (rippleCallback.current) {
rippleCallback.current();
rippleCallback.current = null;
}
}, [ripples]);
// Used to filter out mouse emulated events on mobile.
const ignoringMouseDown = React.useRef(false);
// We use a timer in order to only show the ripples for touch "click" like events.
// We don't want to display the ripple for touch scroll events.
const startTimer = React.useRef(null);
// This is the hook called once the previous timeout is ready.
const startTimerCommit = React.useRef(null);
const container = React.useRef(null);
React.useEffect(() => {
return () => {
clearTimeout(startTimer.current);
};
}, []);
const startCommit = React.useCallback(
(params) => {
const { pulsate, rippleX, rippleY, rippleSize, cb } = params;
setRipples((oldRipples) => [
...oldRipples,
<TouchRippleRipple
key={nextKey.current}
classes={{
ripple: clsx(classes.ripple, touchRippleClasses.ripple),
rippleVisible: clsx(classes.rippleVisible, touchRippleClasses.rippleVisible),
ripplePulsate: clsx(classes.ripplePulsate, touchRippleClasses.ripplePulsate),
child: clsx(classes.child, touchRippleClasses.child),
childLeaving: clsx(classes.childLeaving, touchRippleClasses.childLeaving),
childPulsate: clsx(classes.childPulsate, touchRippleClasses.childPulsate),
}}
timeout={DURATION}
pulsate={pulsate}
rippleX={rippleX}
rippleY={rippleY}
rippleSize={rippleSize}
/>,
]);
nextKey.current += 1;
rippleCallback.current = cb;
},
[classes],
);
const start = React.useCallback(
(event = {}, options = {}, cb) => {
const {
pulsate = false,
center = centerProp || options.pulsate,
fakeElement = false, // For test purposes
} = options;
if (event.type === 'mousedown' && ignoringMouseDown.current) {
ignoringMouseDown.current = false;
return;
}
if (event.type === 'touchstart') {
ignoringMouseDown.current = true;
}
const element = fakeElement ? null : container.current;
const rect = element
? element.getBoundingClientRect()
: {
width: 0,
height: 0,
left: 0,
top: 0,
};
// Get the size of the ripple
let rippleX;
let rippleY;
let rippleSize;
if (
center ||
(event.clientX === 0 && event.clientY === 0) ||
(!event.clientX && !event.touches)
) {
rippleX = Math.round(rect.width / 2);
rippleY = Math.round(rect.height / 2);
} else {
const { clientX, clientY } = event.touches ? event.touches[0] : event;
rippleX = Math.round(clientX - rect.left);
rippleY = Math.round(clientY - rect.top);
}
if (center) {
rippleSize = Math.sqrt((2 * rect.width ** 2 + rect.height ** 2) / 3);
// For some reason the animation is broken on Mobile Chrome if the size if even.
if (rippleSize % 2 === 0) {
rippleSize += 1;
}
} else {
const sizeX =
Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;
const sizeY =
Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;
rippleSize = Math.sqrt(sizeX ** 2 + sizeY ** 2);
}
// Touche devices
if (event.touches) {
// check that this isn't another touchstart due to multitouch
// otherwise we will only clear a single timer when unmounting while two
// are running
if (startTimerCommit.current === null) {
// Prepare the ripple effect.
startTimerCommit.current = () => {
startCommit({ pulsate, rippleX, rippleY, rippleSize, cb });
};
// Delay the execution of the ripple effect.
startTimer.current = setTimeout(() => {
if (startTimerCommit.current) {
startTimerCommit.current();
startTimerCommit.current = null;
}
}, DELAY_RIPPLE); // We have to make a tradeoff with this value.
}
} else {
startCommit({ pulsate, rippleX, rippleY, rippleSize, cb });
}
},
[centerProp, startCommit],
);
const pulsate = React.useCallback(() => {
start({}, { pulsate: true });
}, [start]);
const stop = React.useCallback((event, cb) => {
clearTimeout(startTimer.current);
// The touch interaction occurs too quickly.
// We still want to show ripple effect.
if (event.type === 'touchend' && startTimerCommit.current) {
startTimerCommit.current();
startTimerCommit.current = null;
startTimer.current = setTimeout(() => {
stop(event, cb);
});
return;
}
startTimerCommit.current = null;
setRipples((oldRipples) => {
if (oldRipples.length > 0) {
return oldRipples.slice(1);
}
return oldRipples;
});
rippleCallback.current = cb;
}, []);
React.useImperativeHandle(
ref,
() => ({
pulsate,
start,
stop,
}),
[pulsate, start, stop],
);
return (
<TouchRippleRoot
className={clsx(classes.root, touchRippleClasses.root, className)}
ref={container}
{...other}
>
<TransitionGroup component={null} exit>
{ripples}
</TransitionGroup>
</TouchRippleRoot>
);
});
TouchRipple.propTypes = {
/**
* If `true`, the ripple starts at the center of the component
* rather than at the point of interaction.
*/
center: PropTypes.bool,
/**
* Override or extend the styles applied to the component.
* See [CSS API](#css) below for more details.
*/
classes: PropTypes.object,
/**
* @ignore
*/
className: PropTypes.string,
};
export default TouchRipple;