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CLuaFunctionDefs.h
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CLuaFunctionDefs.h
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/*****************************************************************************
*
* PROJECT: Multi Theft Auto v1.0
* (Shared logic for modifications)
* LICENSE: See LICENSE in the top level directory
* FILE: mods/shared_logic/lua/CLuaFunctionDefs.h
* PURPOSE: Lua function definitions class header
*
*****************************************************************************/
class CLuaFunctionDefinitions;
#pragma once
#include "LuaCommon.h"
#include "CLuaMain.h"
#include "CLuaTimerManager.h"
class CRegisteredCommands;
#define LUA_DECLARE(x) static int x ( lua_State * luaVM );
class CLuaFunctionDefs
{
friend class CScriptArgReader;
public:
static void Initialize(class CLuaManager* pLuaManager, class CScriptDebugging* pScriptDebugging, class CClientGame* pClientGame);
// Event functions
LUA_DECLARE(AddEvent);
LUA_DECLARE(AddEventHandler);
LUA_DECLARE(RemoveEventHandler);
LUA_DECLARE(GetEventHandlers);
LUA_DECLARE(TriggerEvent);
LUA_DECLARE(TriggerServerEvent);
LUA_DECLARE(CancelEvent);
LUA_DECLARE(WasEventCancelled);
LUA_DECLARE(TriggerLatentServerEvent);
LUA_DECLARE(GetLatentEventHandles);
LUA_DECLARE(GetLatentEventStatus);
LUA_DECLARE(CancelLatentEvent);
// Misc functions
LUA_DECLARE(DownloadFile);
// Output functions
LUA_DECLARE(OutputConsole);
LUA_DECLARE(OutputChatBox);
LUA_DECLARE(ShowChat);
LUA_DECLARE(IsChatVisible);
LUA_DECLARE(OutputClientDebugString);
LUA_DECLARE(SetClipboard);
LUA_DECLARE(GetClipboard);
LUA_DECLARE(SetWindowFlashing);
LUA_DECLARE(ClearChatBox);
// Notification functions
LUA_DECLARE(CreateTrayNotification);
LUA_DECLARE(IsTrayNotificationEnabled);
// Clothes and body functions
LUA_DECLARE(GetBodyPartName);
LUA_DECLARE(GetClothesByTypeIndex);
LUA_DECLARE(GetTypeIndexFromClothes);
LUA_DECLARE(GetClothesTypeName);
// Explosion functions
LUA_DECLARE(CreateExplosion);
// Cursor funcs
LUA_DECLARE(GetCursorPosition);
LUA_DECLARE(SetCursorPosition);
LUA_DECLARE(IsCursorShowing);
LUA_DECLARE(GetCursorAlpha);
LUA_DECLARE(SetCursorAlpha);
LUA_DECLARE(ShowCursor);
// Util functions to make scripting easier for the end user
// Some of these are based on standard mIRC script funcs as a lot of people will be used to them
LUA_DECLARE(GetValidPedModels);
LUA_DECLARE(SetDevelopmentMode);
LUA_DECLARE(GetDevelopmentMode);
// World functions
LUA_DECLARE(GetTime_);
LUA_DECLARE(GetGroundPosition);
LUA_DECLARE(ProcessLineOfSight);
LUA_DECLARE(IsLineOfSightClear);
LUA_DECLARE(GetWorldFromScreenPosition);
LUA_DECLARE(GetScreenFromWorldPosition);
LUA_DECLARE(GetWeather);
LUA_DECLARE(GetZoneName);
LUA_DECLARE(GetGravity);
LUA_DECLARE(GetGameSpeed);
LUA_DECLARE(GetMinuteDuration);
LUA_DECLARE(GetWaveHeight);
LUA_DECLARE(IsGarageOpen);
LUA_DECLARE(GetGaragePosition);
LUA_DECLARE(GetGarageSize);
LUA_DECLARE(GetGarageBoundingBox);
LUA_DECLARE(IsWorldSpecialPropertyEnabled);
LUA_DECLARE(GetBlurLevel);
LUA_DECLARE(GetTrafficLightState);
LUA_DECLARE(AreTrafficLightsLocked);
LUA_DECLARE(GetJetpackMaxHeight);
LUA_DECLARE(GetAircraftMaxHeight);
LUA_DECLARE(GetAircraftMaxVelocity);
LUA_DECLARE(GetOcclusionsEnabled);
LUA_DECLARE(SetTime);
LUA_DECLARE(GetSkyGradient);
LUA_DECLARE(SetSkyGradient);
LUA_DECLARE(ResetSkyGradient);
LUA_DECLARE(GetHeatHaze);
LUA_DECLARE(SetHeatHaze);
LUA_DECLARE(ResetHeatHaze);
LUA_DECLARE(SetWeather);
LUA_DECLARE(SetWeatherBlended);
LUA_DECLARE(SetGravity);
LUA_DECLARE(SetGameSpeed);
LUA_DECLARE(SetMinuteDuration);
LUA_DECLARE(SetWaveHeight);
LUA_DECLARE(SetGarageOpen);
LUA_DECLARE(SetWorldSpecialPropertyEnabled);
LUA_DECLARE(SetBlurLevel);
LUA_DECLARE(SetJetpackMaxHeight);
LUA_DECLARE(SetCloudsEnabled);
LUA_DECLARE(GetCloudsEnabled);
LUA_DECLARE(SetTrafficLightState);
LUA_DECLARE(SetTrafficLightsLocked);
LUA_DECLARE(GetWindVelocity);
LUA_DECLARE(SetWindVelocity);
LUA_DECLARE(ResetWindVelocity);
LUA_DECLARE(GetInteriorSoundsEnabled);
LUA_DECLARE(SetInteriorSoundsEnabled);
LUA_DECLARE(GetInteriorFurnitureEnabled);
LUA_DECLARE(SetInteriorFurnitureEnabled);
LUA_DECLARE(GetRainLevel);
LUA_DECLARE(SetRainLevel);
LUA_DECLARE(ResetRainLevel);
LUA_DECLARE(GetFarClipDistance);
LUA_DECLARE(SetFarClipDistance);
LUA_DECLARE(ResetFarClipDistance);
LUA_DECLARE(GetNearClipDistance);
LUA_DECLARE(SetNearClipDistance);
LUA_DECLARE(ResetNearClipDistance);
LUA_DECLARE(GetVehiclesLODDistance);
LUA_DECLARE(SetVehiclesLODDistance);
LUA_DECLARE(ResetVehiclesLODDistance);
LUA_DECLARE(GetPedsLODDistance);
LUA_DECLARE(SetPedsLODDistance);
LUA_DECLARE(ResetPedsLODDistance);
LUA_DECLARE(GetFogDistance);
LUA_DECLARE(SetFogDistance);
LUA_DECLARE(ResetFogDistance);
LUA_DECLARE(GetSunColor);
LUA_DECLARE(SetSunColor);
LUA_DECLARE(ResetSunColor);
LUA_DECLARE(GetSunSize);
LUA_DECLARE(SetSunSize);
LUA_DECLARE(ResetSunSize);
LUA_DECLARE(RemoveWorldBuilding);
LUA_DECLARE(RestoreWorldBuildings);
LUA_DECLARE(RestoreWorldBuilding);
LUA_DECLARE(SetAircraftMaxHeight);
LUA_DECLARE(SetAircraftMaxVelocity);
LUA_DECLARE(SetOcclusionsEnabled);
LUA_DECLARE(CreateSWATRope);
LUA_DECLARE(SetBirdsEnabled);
LUA_DECLARE(GetBirdsEnabled);
LUA_DECLARE(SetPedTargetingMarkerEnabled);
LUA_DECLARE(IsPedTargetingMarkerEnabled);
LUA_DECLARE(SetMoonSize);
LUA_DECLARE(GetMoonSize);
LUA_DECLARE(ResetMoonSize);
LUA_DECLARE(SetFPSLimit);
LUA_DECLARE(GetFPSLimit);
LUA_DECLARE(FetchRemote);
// Input functions
LUA_DECLARE(BindKey);
LUA_DECLARE(UnbindKey);
LUA_DECLARE(GetKeyState);
LUA_DECLARE(GetControlState);
LUA_DECLARE(GetAnalogControlState);
LUA_DECLARE(SetAnalogControlState);
LUA_DECLARE(IsControlEnabled);
LUA_DECLARE(GetBoundKeys);
LUA_DECLARE(GetFunctionsBoundToKey);
LUA_DECLARE(GetKeyBoundToFunction);
LUA_DECLARE(GetCommandsBoundToKey);
LUA_DECLARE(GetKeyBoundToCommand);
LUA_DECLARE(SetControlState);
LUA_DECLARE(ToggleControl);
LUA_DECLARE(ToggleAllControls);
// Command funcs
LUA_DECLARE(AddCommandHandler);
LUA_DECLARE(RemoveCommandHandler);
LUA_DECLARE(ExecuteCommandHandler);
// Utility
LUA_DECLARE(GetNetworkUsageData);
LUA_DECLARE(GetNetworkStats);
LUA_DECLARE(GetPerformanceStats);
LUA_DECLARE(AddDebugHook);
LUA_DECLARE(RemoveDebugHook);
LUA_DECLARE(GetVersion);
// L10n
LUA_DECLARE(GetLocalization);
// Voice functions
LUA_DECLARE(IsVoiceEnabled);
private:
// Static references to objects
static CLuaManager* m_pLuaManager;
static CScriptDebugging* m_pScriptDebugging;
static CClientGame* m_pClientGame;
static CClientManager* m_pManager;
static CClientEntity* m_pRootEntity;
static CClientGUIManager* m_pGUIManager;
static CClientPedManager* m_pPedManager;
static CClientPlayerManager* m_pPlayerManager;
static CClientRadarMarkerManager* m_pRadarMarkerManager;
static CResourceManager* m_pResourceManager;
static CClientVehicleManager* m_pVehicleManager;
static CClientColManager* m_pColManager;
static CClientObjectManager* m_pObjectManager;
static CClientTeamManager* m_pTeamManager;
static CRenderWare* m_pRenderWare;
static CClientMarkerManager* m_pMarkerManager;
static CClientPickupManager* m_pPickupManager;
static CClientDFFManager* m_pDFFManager;
static CClientColModelManager* m_pColModelManager;
static CRegisteredCommands* m_pRegisteredCommands;
};