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CCameraSA.cpp
445 lines (393 loc) · 11.2 KB
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CCameraSA.cpp
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/*****************************************************************************
*
* PROJECT: Multi Theft Auto v1.0
* LICENSE: See LICENSE in the top level directory
* FILE: game_sa/CCameraSA.cpp
* PURPOSE: Camera rendering
*
* Multi Theft Auto is available from http://www.multitheftauto.com/
*
*****************************************************************************/
#include "StdInc.h"
#include "CCameraSA.h"
#include "CGameSA.h"
extern CGameSA* pGame;
static bool bCameraClipObjects;
static bool bCameraClipVehicles;
#define VAR_CameraClipVehicles 0x8A5B14
#define VAR_CameraClipDynamicObjects 0x8A5B15
#define VAR_CameraClipStaticObjects 0x8A5B16
#define HOOKPOS_Camera_CollisionDetection 0x520190
DWORD RETURN_Camera_CollisionDetection = 0x520195;
void HOOK_Camera_CollisionDetection();
CCameraSA::CCameraSA(CCameraSAInterface* cameraInterface)
{
internalInterface = cameraInterface;
for (int i = 0; i < MAX_CAMS; i++)
Cams[i] = new CCamSA(&internalInterface->Cams[i]);
bCameraClipObjects = true;
bCameraClipVehicles = true;
HookInstall(HOOKPOS_Camera_CollisionDetection, (DWORD)HOOK_Camera_CollisionDetection, 5);
}
CCameraSA::~CCameraSA()
{
for (int i = 0; i < MAX_CAMS; i++)
{
delete Cams[i];
}
}
void CCameraSA::Restore()
{
DWORD dwFunc = FUNC_Restore;
CCameraSAInterface* cameraInterface = GetInterface();
_asm
{
mov ecx, cameraInterface
call dwFunc
}
}
void CCameraSA::RestoreWithJumpCut()
{
CCameraSAInterface* cameraInterface = GetInterface();
DWORD dwFunc = 0x50BD40;
_asm
{
mov ecx, cameraInterface
call dwFunc
}
dwFunc = 0x50BAB0;
_asm
{
mov ecx, cameraInterface
call dwFunc
}
}
/**
* \todo Find out what the last two paramters are
*/
void CCameraSA::TakeControl(CEntity* entity, eCamMode CamMode, int CamSwitchStyle)
{
CEntitySA* pEntitySA = dynamic_cast<CEntitySA*>(entity);
if (!pEntitySA)
return;
CEntitySAInterface* entityInterface = pEntitySA->GetInterface();
CCameraSAInterface* cameraInterface = GetInterface();
// __thiscall
DWORD CCamera__TakeControl = FUNC_TakeControl;
_asm
{
mov ecx, cameraInterface
push 1
push CamSwitchStyle
push CamMode
push entityInterface
call CCamera__TakeControl
}
}
void CCameraSA::TakeControl(CVector* position, int CamSwitchStyle)
{
CCameraSAInterface* cameraInterface = GetInterface();
// __thiscall
CVector vecOffset;
/* vecOffset.fZ = 0.5f;
vecOffset.fY = 0.5f;
vecOffset.fX = 0.5f;*/
/* DWORD dwFunc = 0x50BEC0;
_asm
{
mov ecx, cameraInterface
lea eax, vecOffset
push eax
push position
call dwFunc
}*/
DWORD CCamera__TakeControlNoEntity = FUNC_TakeControlNoEntity;
_asm
{
mov ecx, cameraInterface
push 1
push CamSwitchStyle
push position
call CCamera__TakeControlNoEntity
}
DWORD dwFunc = 0x50BEC0;
_asm
{
mov ecx, cameraInterface
lea eax, vecOffset
push eax
push position
call dwFunc
}
}
// LSOD recovery
void CCameraSA::RestoreLastGoodState()
{
CMatrix defmat;
SetMatrix(&defmat);
CCameraSAInterface* pCameraInterface = GetInterface();
pCameraInterface->m_CameraAverageSpeed = 0;
pCameraInterface->m_CameraSpeedSoFar = 0;
pCameraInterface->m_PreviousCameraPosition = CVector();
pCameraInterface->m_vecGameCamPos = CVector();
pCameraInterface->m_cameraMatrix.SetFromMatrixSkipPadding(CMatrix());
pCameraInterface->m_cameraMatrixOld.SetFromMatrixSkipPadding(CMatrix());
pCameraInterface->m_viewMatrix.SetFromMatrixSkipPadding(CMatrix());
pCameraInterface->m_matInverse.SetFromMatrixSkipPadding(CMatrix());
pCameraInterface->m_vecBottomFrustumNormal = CVector(0, -1, -1);
pCameraInterface->m_vecTopFrustumNormal = CVector(-1, -1, 0);
for (uint i = 0; i < MAX_CAMS; i++)
{
CCamSA* pCam = Cams[i];
if (!pCam)
continue;
CCamSAInterface* pCamInterface = pCam->GetInterface();
if (!pCamInterface)
continue;
pCamInterface->m_fAlphaSpeedOverOneFrame = 0;
pCamInterface->m_fBetaSpeedOverOneFrame = 0;
pCamInterface->m_fTrueBeta = 1;
pCamInterface->m_fTrueAlpha = 1;
pCamInterface->m_fVerticalAngle = 1;
pCamInterface->m_fHorizontalAngle = 1;
pCamInterface->BetaSpeed = 0;
pCamInterface->SpeedVar = 0;
pCamInterface->m_cvecSourceSpeedOverOneFrame = CVector(0, 0, 0);
pCamInterface->m_cvecTargetSpeedOverOneFrame = CVector(0, 0, 0);
pCamInterface->Front = CVector(1, 0, 0);
pCamInterface->Source = CVector(1, 0, 0);
pCamInterface->SourceBeforeLookBehind = CVector(1, 0, 0);
pCamInterface->Up = CVector(0, 0, 1);
for (uint i = 0; i < CAM_NUM_TARGET_HISTORY; i++)
pCamInterface->m_aTargetHistoryPos[i] = CVector(1, 0, 0);
}
}
CMatrix* CCameraSA::GetMatrix(CMatrix* matrix)
{
CMatrix_Padded* pCamMatrix = &GetInterface()->m_cameraMatrix; // ->Placeable.matrix;
if (pCamMatrix)
{
matrix->vFront = pCamMatrix->vFront;
matrix->vPos = pCamMatrix->vPos;
matrix->vUp = pCamMatrix->vUp;
matrix->vRight = pCamMatrix->vRight;
if (!IsValidMatrix(*matrix))
{
RestoreLastGoodState();
pCamMatrix->ConvertToMatrix(*matrix);
}
}
else
{
*matrix = CMatrix();
}
return matrix;
}
void CCameraSA::SetMatrix(CMatrix* matrix)
{
CMatrix_Padded* pCamMatrix = GetInterface()->Placeable.matrix;
if (pCamMatrix)
{
pCamMatrix->vFront = matrix->vFront;
pCamMatrix->vPos = matrix->vPos;
pCamMatrix->vUp = matrix->vUp;
pCamMatrix->vRight = matrix->vRight;
}
}
void CCameraSA::Find3rdPersonCamTargetVector(float fDistance, CVector* vecGunMuzzle, CVector* vecSource, CVector* vecTarget)
{
float fOriginX = vecGunMuzzle->fX;
float fOriginY = vecGunMuzzle->fY;
float fOriginZ = vecGunMuzzle->fZ;
DWORD dwFunc = FUNC_Find3rdPersonCamTargetVector;
CCameraSAInterface* cameraInterface = GetInterface();
_asm
{
mov ecx, cameraInterface
push vecTarget
push vecSource
push fOriginZ
push fOriginY
push fOriginX
push fDistance
call dwFunc
}
}
float CCameraSA::Find3rdPersonQuickAimPitch()
{
float fReturn;
DWORD dwFunc = FUNC_Find3rdPersonQuickAimPitch;
CCameraSAInterface* cameraInterface = GetInterface();
_asm
{
mov ecx, cameraInterface
call dwFunc
fstp fReturn
}
return fReturn;
}
BYTE CCameraSA::GetActiveCam()
{
CCameraSAInterface* cameraInterface = GetInterface();
return cameraInterface->ActiveCam;
}
CCam* CCameraSA::GetCam(BYTE bCameraID)
{
if (bCameraID < MAX_CAMS)
return Cams[bCameraID];
return NULL;
}
CCam* CCameraSA::GetCam(CCamSAInterface* camInterface)
{
for (int i = 0; i < MAX_CAMS; i++)
{
if (Cams[i] && Cams[i]->GetInterface() == camInterface)
{
return Cams[i];
}
}
return NULL;
}
void CCameraSA::SetWidescreen(bool bWidescreen)
{
GetInterface()->m_WideScreenOn = bWidescreen;
}
bool CCameraSA::GetWidescreen()
{
CCameraSAInterface* cameraInterface = GetInterface();
return cameraInterface->m_WideScreenOn;
}
bool CCameraSA::IsFading()
{
DWORD dwFunc = FUNC_GetFading;
CCameraSAInterface* cameraInterface = GetInterface();
bool bRet = false;
_asm
{
mov ecx, cameraInterface
call dwFunc
mov bRet, al
}
return bRet;
}
int CCameraSA::GetFadingDirection()
{
DWORD dwFunc = FUNC_GetFadingDirection;
CCameraSAInterface* cameraInterface = GetInterface();
int dwRet = false;
_asm
{
mov ecx, cameraInterface
call dwFunc
mov dwRet, eax
}
return dwRet;
}
void CCameraSA::Fade(float fFadeOutTime, int iOutOrIn)
{
DWORD dwFunc = FUNC_Fade;
CCameraSAInterface* cameraInterface = GetInterface();
_asm
{
mov ecx, cameraInterface
push iOutOrIn
push fFadeOutTime
call dwFunc
}
}
void CCameraSA::SetFadeColor(unsigned char ucRed, unsigned char ucGreen, unsigned char ucBlue)
{
DWORD dwFunc = FUNC_SetFadeColour;
CCameraSAInterface* cameraInterface = GetInterface();
DWORD dwRed = ucRed;
DWORD dwGreen = ucGreen;
DWORD dwBlue = ucBlue;
_asm
{
mov ecx, cameraInterface
push dwBlue
push dwGreen
push dwRed
call dwFunc
}
}
float CCameraSA::GetCameraRotation()
{
return *(float*)VAR_CameraRotation;
}
RwMatrix* CCameraSA::GetLTM()
{
// RwFrameGetLTM
return ((RwMatrix*(_cdecl*)(void*))0x7F0990)(GetInterface()->m_pRwCamera->object.object.parent);
}
CEntity* CCameraSA::GetTargetEntity()
{
CEntitySAInterface* pInterface = GetInterface()->pTargetEntity;
if (pInterface)
{
CPools* pPools = pGame->GetPools();
return pPools->GetEntity((DWORD*)pInterface);
}
return nullptr;
}
void CCameraSA::SetCameraClip(bool bObjects, bool bVehicles)
{
bCameraClipObjects = bObjects;
bCameraClipVehicles = bVehicles;
}
void CCameraSA::GetCameraClip(bool& bObjects, bool& bVehicles)
{
bObjects = bCameraClipObjects;
bVehicles = bCameraClipVehicles;
}
__declspec(noinline) void _cdecl DoCameraCollisionDetectionPokes()
{
if (!bCameraClipObjects)
{
MemPutFast<char>(VAR_CameraClipDynamicObjects, 0);
MemPutFast<char>(VAR_CameraClipStaticObjects, 0);
}
else
MemPutFast<char>(VAR_CameraClipStaticObjects, 1);
if (!bCameraClipVehicles)
MemPutFast<char>(VAR_CameraClipVehicles, 0);
}
void _declspec(naked) HOOK_Camera_CollisionDetection()
{
_asm
{
pushad
call DoCameraCollisionDetectionPokes
popad
sub esp,24h
push ebx
push ebp
jmp RETURN_Camera_CollisionDetection
}
}
BYTE CCameraSA::GetCameraVehicleViewMode()
{
return *(BYTE*)VAR_VehicleCameraView;
}
BYTE CCameraSA::GetCameraPedViewMode()
{
return *(BYTE*)VAR_PedCameraView;
}
void CCameraSA::SetCameraVehicleViewMode(BYTE dwCamMode)
{
MemPutFast<BYTE>(VAR_VehicleCameraView, dwCamMode);
}
void CCameraSA::SetCameraPedViewMode(BYTE dwCamMode)
{
MemPutFast<BYTE>(VAR_PedCameraView, dwCamMode);
}
void CCameraSA::SetShakeForce(float fShakeForce)
{
CCameraSAInterface* pCameraInterface = GetInterface();
pCameraInterface->m_fCamShakeForce = fShakeForce;
}
float CCameraSA::GetShakeForce()
{
CCameraSAInterface* pCameraInterface = GetInterface();
return pCameraInterface->m_fCamShakeForce;
}