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Is your feature request related to a problem? Please describe.
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Describe the solution you'd like
It makes texture of object more realistic,
idea is simple: if .txd file contain texture cap.png assigned to the specific model, you could also add special textures ( i don't know those names ) with underline postfix, like cap_normal.pngcap_bump.png etc, and do assign to model for you what makes ever for you
Describe alternatives you've considered
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Additional context
example setup of textures from speedtree
The text was updated successfully, but these errors were encountered:
You are asking for a thing that shaders are doing, bump mapping, specular mapping, alpha mapping, occlusion mapping etc
The problem with shaders in MTA is that you can only apply one of them to a specific material, so you will either have a bump map or a specular map, the only way to fix this is by writing a shader that combines all effects in different passes... But that requires a lot of black magic skills.
Is your feature request related to a problem? Please describe.
/
Describe the solution you'd like
It makes texture of object more realistic,
idea is simple: if .txd file contain texture
cap.png
assigned to the specific model, you could also add special textures ( i don't know those names ) with underline postfix, likecap_normal.png
cap_bump.png
etc, and do assign to model for you what makes ever for youDescribe alternatives you've considered
/
Additional context
example setup of textures from speedtree
The text was updated successfully, but these errors were encountered: