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Automatically assign special texture effect #1042

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CrosRoad95 opened this issue Aug 6, 2019 · 1 comment
Open

Automatically assign special texture effect #1042

CrosRoad95 opened this issue Aug 6, 2019 · 1 comment
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enhancement New feature or request

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@CrosRoad95
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Is your feature request related to a problem? Please describe.
/

Describe the solution you'd like
It makes texture of object more realistic,
idea is simple: if .txd file contain texture cap.png assigned to the specific model, you could also add special textures ( i don't know those names ) with underline postfix, like cap_normal.png cap_bump.png etc, and do assign to model for you what makes ever for you

Describe alternatives you've considered
/

Additional context
example setup of textures from speedtree
image

@CrosRoad95 CrosRoad95 added the enhancement New feature or request label Aug 6, 2019
@Einheit-101
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You are asking for a thing that shaders are doing, bump mapping, specular mapping, alpha mapping, occlusion mapping etc
The problem with shaders in MTA is that you can only apply one of them to a specific material, so you will either have a bump map or a specular map, the only way to fix this is by writing a shader that combines all effects in different passes... But that requires a lot of black magic skills.

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