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More target elements for engineApplyShaderToWorldTexture #1111

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Castillos15 opened this issue Oct 4, 2019 · 4 comments
Open

More target elements for engineApplyShaderToWorldTexture #1111

Castillos15 opened this issue Oct 4, 2019 · 4 comments
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enhancement New feature or request

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@Castillos15
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Castillos15 commented Oct 4, 2019

Is your feature request related to a problem? Please describe.
Currently engineApplyShaderToWorldTexture only supports vehicles, objects and peds for per-element shader applying.

Describe the solution you'd like
I would like engineApplyShaderToWorldTexture to also support applying shaders in a per-element basis to blips.

Describe alternatives you've considered
The only other way to achieve what I want (adding new blips) is by either creating an entire new radar, or by adding custom blip support to default GTA radar, but having the possibility to just replace current blip images using shaders would make it a lot easier.

Additional context

It would be nice to see other visual elements available as well:

-Effects ("Very and most important")
-Searchlights
-Markers
-Pickups
-Blips
-Projectiles

@Castillos15 Castillos15 added the enhancement New feature or request label Oct 4, 2019
@PlatinMTA
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You can apply shaders to blips, but i never tried applying shaders to blips by their element, I dont even know if that works.

If that is impossible for the moment, then yes this would be a nice addition.

@Castillos15
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You can apply shaders to blips, but i never tried applying shaders to blips by their element, I dont even know if that works.

If that is impossible for the moment, then yes this would be a nice addition.

Yes, I know you can apply shaders to blips (I already do it in one of my scripts).
But what you can't do at the moment is apply a shader to specific blip elements (I tried).

@Einheit-101
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We could close this issue in favor of my newly created one. There is no reason to keep this open.
#1514

@qaisjp qaisjp changed the title Make it possible to apply shaders in a per-element basis to blips More target elements for engineApplyShaderToWorldTexture Jun 11, 2020
@ImSkully
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ImSkully commented Jun 2, 2022

Bumping for visibility, hoping someone can implement this for additional element types (specifically blips and pickups), would be a great addition to 1.6.0.

@xLive xLive mentioned this issue Nov 1, 2023
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4 participants