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Strange behavior of getNetworkStats() #1120

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Disinterpreter opened this issue Oct 14, 2019 · 0 comments
Open

Strange behavior of getNetworkStats() #1120

Disinterpreter opened this issue Oct 14, 2019 · 0 comments
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bug Something isn't working

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@Disinterpreter
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Disinterpreter commented Oct 14, 2019

I've decided to draw some information about my server.
When handling getNetworkStats() I get the strange behavior.
The data in table as bytesReceived, bytesSent, packets* is lost when the player leaves from the server

In the screenshot you can see how data is reseted to zero.
In normal practices the graph always should be increased.
2

It should be like this in normal case:
3

Why it's needed for me:
I want to get the derivative data that I can analyse per time (e.g 1min)
But when player leaves away we can see this:
(Strange peaks)
4

@Disinterpreter Disinterpreter added the bug Something isn't working label Oct 14, 2019
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