You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
What is bugged: player can control their dead ped for a couple of seconds, which means either jump once (after which they'll be stuck), or fire a weapon in free aim if they were wielding one upon death. Additionally, the "up into the sky" cam behavior for wasted players is broken.
The correct behavior (including the cam): https://streamable.com/y32vl6
This video was taken on build r20515, right before the bug got introduced.
As a follow up, if there's no resource respawning player automatically, they remains dead on the server but alive on all clients (except the local client if killed by killPed or /kill etc.), vehicle position (but not player position if on foot) continues to sync and the player can effectively drive cars if gets killed by gunfire etc. while driving, which could be problematic for a number of servers. This appears to only happen while there's another alive player in proximity faciliating the sync. If all players nearby are dead, vehicle position does not appear to sync.
Describe the bug
The change e43d34f has bugged the behavior of player ped right after death.
To reproduce
setElementHealth(localPlayer,0)
)https://streamable.com/v0egjq
What is bugged: player can control their dead ped for a couple of seconds, which means either jump once (after which they'll be stuck), or fire a weapon in free aim if they were wielding one upon death. Additionally, the "up into the sky" cam behavior for wasted players is broken.
The correct behavior (including the cam): https://streamable.com/y32vl6
This video was taken on build r20515, right before the bug got introduced.
Version
Client r20518
@FileEX
The text was updated successfully, but these errors were encountered: