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Add the same values of debugscript to setDebugViewActive function.
So, the new syntax would be: setDebugViewActive( bool [, int mode] )
Additional context
There is also a conflict between the debug view openned via debugscript and the one with the function. If (with debug disabled) you use setDebugViewActive( true ) and then debugscript 0, it will not recognize that you already have it enabled.
Probably because this function was done in a very simple way, and it could be more complete.
The text was updated successfully, but these errors were encountered:
Just noticed that we already have setPlayerScriptDebugLevel server-side.
So, I don't know if the client-side function needs this new argument... Anyways, one bug related to it still remains, where I mention in 'Additional context'.
Describe the solution you'd like
Add the same values of debugscript to setDebugViewActive function.
So, the new syntax would be:
setDebugViewActive( bool [, int mode] )
Additional context
There is also a conflict between the debug view openned via debugscript and the one with the function. If (with debug disabled) you use
setDebugViewActive( true )
and then debugscript 0, it will not recognize that you already have it enabled.Probably because this function was done in a very simple way, and it could be more complete.
The text was updated successfully, but these errors were encountered: