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Is your feature request related to a problem? Please describe.
MTA lacks the feature of replacing original GTA sounds. For example, if we want to replace car engine sounds we have to disable car sounds entirely, and then play our own sound when player accelerates
Describe the solution you'd like
Something like
sfx engineLoadSFX(string soundPath)
bool engineReplaceSFX(sfx sound, string containerName, int bankId, int soundId)
Describe alternatives you've considered
As mentioned above, with vehicles you can simulate the replacement, this becomes a little bit more sketchy if you want to replace ped speech but still can be done. The solution is however quite hacky and it would be nice to have a native function to do this.
Additional context
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
MTA lacks the feature of replacing original GTA sounds. For example, if we want to replace car engine sounds we have to disable car sounds entirely, and then play our own sound when player accelerates
Describe the solution you'd like
Something like
sfx engineLoadSFX(string soundPath)
bool engineReplaceSFX(sfx sound, string containerName, int bankId, int soundId)
Describe alternatives you've considered
As mentioned above, with vehicles you can simulate the replacement, this becomes a little bit more sketchy if you want to replace ped speech but still can be done. The solution is however quite hacky and it would be nice to have a native function to do this.
Additional context
The text was updated successfully, but these errors were encountered: