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Workaround
I have found similar issue: #495 ,however that issue describes case with network trouble onClientPedDamage client-side event for all players can partially fix the problem.
The text was updated successfully, but these errors were encountered:
Describe the bug
Ped becomes invincible, if server will set such syncer, that the ped has not ever been on syncer's client screen
To reproduce
0. We will need 2 players
ped
Player1
andped
must be less than draw distanceped
(ped
must not be onPlayer1
client screen)ped
must never appear onPlayer1
screen)ped
byPlayer2
weapons:ped
will be invincible. Video fragmentped2
, set aim target andfire
control onPlayer1
client:ped
is still invincible. Video fragmentped
: now damage synchronization works well (for 5 and 6 steps)Expected behavior
Expected from
ped
to be damageable.Screenshots
Experiment video
Video fragment explanation
Version
Multi Theft Auto v1.5.8-release-20779
Experiments
Here I have performed some experiments with damage synchronization. Results:
Code
Reproducing code (without
Line of sight
part)Workaround
I have found similar issue: #495 ,however that issue describes case with network trouble
onClientPedDamage
client-side event for all players can partially fix the problem.The text was updated successfully, but these errors were encountered: