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Fix building removal #2637

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tederis
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@tederis tederis commented Jun 1, 2022

Fixes #2631. When radius passed is zero, it works as before. Otherwise it restores all models that intersect with a sphere of the specified radius. Not backward compatible, but there's no other way to do it.

TheNormalnij
TheNormalnij previously approved these changes Jun 5, 2022
@lopezloo lopezloo added the bug Something isn't working label Jun 10, 2022
@TheNormalnij TheNormalnij dismissed their stale review June 12, 2022 20:56

Has some bugs

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Does not work for me

Executing client-side command: removeWorldModel(1337, 10000, 0, 0, 0)
Command results: true [boolean], 9 [number]

Executing client-side command: restoreWorldModel(1337, 5, -2710, 972, 55)
Command results: true [boolean], 9 [number]

Executing client-side command: removeWorldModel(1337, 10000, 0, 0, 0)
Command results: true [boolean], 2 [number]

@patrikjuvonen patrikjuvonen added the feedback Further information is requested label Dec 30, 2022
@patrikjuvonen patrikjuvonen marked this pull request as draft December 30, 2022 19:33
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github-actions bot commented Apr 3, 2023

This draft pull request is stale because it has been open for at least 90 days with no activity. Please continue on your draft pull request or it will be closed in 30 days automatically.

@github-actions github-actions bot added the stale Inactive for over 90 days, to be closed label Apr 3, 2023
@github-actions github-actions bot closed this May 3, 2023
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github-actions bot commented May 3, 2023

This draft pull request was closed because it has been marked stale for 30 days with no activity.

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Successfully merging this pull request may close these issues.

'restoreWorldModel' does not use it's 'fRadius' argument
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