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Is your feature request related to a problem? Please describe.
Actually yes. The Lua side isn't responsible for synchronizing player looks.
Describe the solution you'd like
Server support or synchronized parameter can be added to the function.
Describe alternatives you've considered
There are still many functions on the MTA whose server synchronization is not completed. For these, an additional network can be created between the server and the client. This channel is used by Lua developers for sync distribution only. Thus, we do not occupy the latent line or the event line.
As someone who has synchronized with LatentEvent at high players, the entire flow of the general server is affected by synchronization events.
Additional context
No response
Security Policy
I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Actually yes. The Lua side isn't responsible for synchronizing player looks.
Describe the solution you'd like
Server support or synchronized parameter can be added to the function.
Describe alternatives you've considered
There are still many functions on the MTA whose server synchronization is not completed. For these, an additional network can be created between the server and the client. This channel is used by Lua developers for sync distribution only. Thus, we do not occupy the latent line or the event line.
As someone who has synchronized with LatentEvent at high players, the entire flow of the general server is affected by synchronization events.
Additional context
No response
Security Policy
The text was updated successfully, but these errors were encountered: