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Friends System in MTA:SA #3054

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TraderReal opened this issue Jun 3, 2023 · 8 comments
Open
1 task done

Friends System in MTA:SA #3054

TraderReal opened this issue Jun 3, 2023 · 8 comments
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enhancement New feature or request

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@TraderReal
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Is your feature request related to a problem? Please describe.

The absence of a friends list in MTA:SA that makes it possible for players to connect and interact with their friends seamlessly. Players have been unable to join their friends directly or determine if their friends are online or offline because of the absence of it.

Describe the solution you'd like

The solution I suggest is adding a friends list option in MTA:SA that works with IDs or accounts. This feature would allow you to join your friend's server, see if they are online or offline, observe what game they are playing, and even chat with them. Additionally, there would be customizable settings that allow you to control various aspects such as whether people can join you, whether people can see your activity, and whether people can see if you are online.

This functionality would be highly useful and it is common in online games like League of Legends, ROBLOX, and others.

Describe alternatives you've considered

/

Additional context

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Security Policy

  • I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.
@TraderReal TraderReal added the enhancement New feature or request label Jun 3, 2023
@Dark-Dragon
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Hypothetical questions to answer regarding this request:

  • Is it worth creating a built-in solution from the ground up within MTA?
  • What would the unique identifier look like (community account, forums account, something else entirely) and how would this tie in with server/scripts and regular nick names?
  • How would the messaging work? (would offline messages be a thing? would you see them pop up in server-chat?)
  • Would it be opt-in, opt-out, outright required?
  • Are there privacy/security concerns associated with any of the decisions above?
  • What alternatives to creating it for MTA are there? (ie tie in existing friend systems with decent APIs like steam/discord)

@F2BShady
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  • What alternatives to creating it for MTA are there? (ie tie in existing friend systems with decent APIs like steam/discord)

A: Perhaps it could be an MTA Forum ID or another type of MTA identifier?

info :We talked about this issue on the MTA development side, for example, the player should watch what server his friend is on or what kind of status he has, if the person allows, he can log in to the server he plays and his friend can log into the server.

@F2BShady
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F2BShady commented Jun 11, 2023

https://i.imgur.com/IO8idRK.png
https://i.imgur.com/tORunrE.png
https://i.imgur.com/eW33GOq.png

I made small designs at the time, I think it can be developed more.

@PlatinMTA
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Afaik MTA had an account system back in the day, under the MTA Community. For some reason it was deleted, maybe some admin knows why.

I don't think this is worth it nor needed. I think it would be better to just add a Discord Integration, which will be used more and will also be free advertisement for servers & MTA itself.

@multitheftauto multitheftauto deleted a comment Jun 13, 2023
@ALBANDER2022
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Yes , it is very useful Feature , We hope that this feature will be available as soon as possible

@TracerDS
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With the increased amount of cheaters I think it would be a good idea to implement this.
An account on forum would probably be sufficient.
Making it required will be harsh but it would be worth in the end against cheaters

@ALBANDER2022
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With the increased amount of cheaters I think it would be a good idea to implement this. An account on forum would probably be sufficient. Making it required will be harsh but it would be worth in the end against cheaters

Yes , you are right and we are waiting to apply this feature as soon as possible

@Fernando-A-Rocha
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This should come with the remake of the MTA community platform. There should be a central account system and tbh it can be the forums

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