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Add the option to have SA's default Q/E+fire drive-by #3134

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Dark-Dragon opened this issue Jul 29, 2023 · 0 comments
Open
1 task done

Add the option to have SA's default Q/E+fire drive-by #3134

Dark-Dragon opened this issue Jul 29, 2023 · 0 comments
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enhancement New feature or request

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@Dark-Dragon
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Is your feature request related to a problem? Please describe.

While generally the free-aim drive-by is more fun, there are still use-cases where one might like to have the default behavior for the driver drive-bys enabled. Currently it's not possible to enable it.

Describe the solution you'd like

I see two ways this could be implemented, either a "setWorldSpecialPropertyEnabled" or "setGlitchEnabled" entry that lets scripts enable the existing behavior from singleplayer. This way the default behavior remains the same, to not interfere with servers who are used to the current behavior.

Alternatively it could become a separate control, be enabled by default and servers could simply toggle the control off if they wish to keep things the way they currently are.

While enabled the players equipped with a MP5, Tec 9 or Uzi should be able to use vehicle_look_left and vehicle_look_right + fire to shoot directly to the left and right from most vehicles and be able to shoot straight ahead with just fire while on bikes.

Describe alternatives you've considered

The only alternative would be to re-write the logic in a script, which is almost certainly possible, however it might pose some challenges on anyone attempting it. Overall I think it would be a lot to expect of someone who simply wants to use something the single players offers and that should be well within the capabilities of MTA to re-write this behavior by themselves. Scripting a resource for the default resource pack would be an option, but it would overall just be an inferior solution in my opinion.

Additional context

I believe the default drive-by was disabled relatively early into MTAs making as a design decision. The free-aim drive-by overall seemed more balanced and fun to encounter in a multiplayer scenario, however MTA has become a lot more open since then. People should be able to choose for themselves whether they would like this to be part of their server/gamemode or not. It shouldn't be too hard to implement, because it was something that needed to be manually disabled in the past. Only challenge might be that I believe vehicle_look_left and vehicle_look_right are currently not synced between players, so some work would need to be done there to sync it correctly, I would believe.

Security Policy

  • I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.
@Dark-Dragon Dark-Dragon added the enhancement New feature or request label Jul 29, 2023
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