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Some vehicle model replacement isn't working properly.
When you spawn in the game, these vehicles will have default GTA:SA models.
After going far away, and going back it will be modded vehicle again.
I've found these id's only have this issue: 596, 597, 598 (police cars)
Police cars are cached on a per-region [eg LS, SF, LV] basis, and so are gang vehicles [and maybe even gang ped models].
It is possible that engineRestreamWorld() doesn't actually unload those models.
The function CStreaming::RemoveLoadedVehicle() is responsible for removing these models.
Now, the cop cars and peds for a specific zone are made STREAMING_GAME_REQUIRED in CStreaming::StreamCopModels(eLevelName level).
I believe simply disabling these functions [as they simply exist for optimization purposes - as in, faster load times on CD, reducing pop-in] should solve the problem.
Describe the bug
Some vehicle model replacement isn't working properly.
When you spawn in the game, these vehicles will have default GTA:SA models.
After going far away, and going back it will be modded vehicle again.
I've found these id's only have this issue: 596, 597, 598 (police cars)
https://streamable.com/2hlxey
https://streamable.com/0s9v4b
Steps to reproduce
Replace 596, restart mta
Then connect to server
Used model:
596.zip
Version
Multi Theft Auto v1.6-release-21956
Additional context
No response
Relevant log output
No response
Security Policy
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