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Shaders wont work properly if model cache is disabled, eg: custom paintjobs no longer rendering if model is unloaded from cache. https://streamable.com/honyzg -> from 1:28
Steps to reproduce
Load custom vehicle model
Add paintjob
Use engineStreamingSetModelCacheLimits (engineStreamingSetModelCacheLimits(0, 0))
Go in interior or spawn vehicle
Probably solves the issue because that one vehicle stays in the cache.
I wonder if the same issue would occur if the shader was applied directly to the vehicle? As in engineApplyShaderToWorldTexture(shader, "*remap*", vehicle).
Describe the bug
Shaders wont work properly if model cache is disabled, eg: custom paintjobs no longer rendering if model is unloaded from cache.
https://streamable.com/honyzg -> from 1:28
Steps to reproduce
Load custom vehicle model
Add paintjob
Use
engineStreamingSetModelCacheLimits
(engineStreamingSetModelCacheLimits(0, 0)
)Go in interior or spawn vehicle
Resources used in video:
resources.zip
Version
Multi Theft Auto v1.6-release-22184
Additional context
No response
Relevant log output
No response
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