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I would like to create realistic cape which moves with physics, but I can't modify model bones except ped ones.
Make a function to get all the model bones and be able to manipulate them (change their position).
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Is your feature request related to a problem? Please describe.
I would like to create realistic cape which moves with physics, but I can't modify model bones except ped ones.
Describe the solution you'd like
Make a function to get all the model bones and be able to manipulate them (change their position).
Describe alternatives you've considered
No response
Additional context
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The text was updated successfully, but these errors were encountered: