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The following handling properties can be set (setVehicleHandling returns true) on Bikes (e.g. Sanchez; Quadbike is not affected, only 2-wheel vehicles) but have no effect although they should (editing these properties in singleplayer for Bikes works):
engineInertia
suspensionUpperLimit
suspensionLowerLimit
^ These work totally fine on cars (tested).
See the code below on how to reproduce and observe the incorrect behavior.
Steps to reproduce
localveh=createVehicle(468, 0,0,5)--SanchezsetVehicleHandling(veh, "engineInertia", 500)
-- expected effect: slower acceleration-- actual effect: no change
In normal GTA:SA you can test changing such handling properties for a PCJ-600 (for example) and observe an effect.
Fernando-A-Rocha
changed the title
Some bike handling properties have no effect, but in Singleplayer they work
Some bike handling properties do not work (unlike in Singleplayer)
Jun 17, 2024
Describe the bug
The issue that I am reporting below was already mentioned in this 2016 forum thread: https://forum.multitheftauto.com/topic/83945-bike-handlings/
Credit to RicardoMDS for notifying this bug that hadn't been officially reported yet afaik.
The following handling properties can be set (setVehicleHandling returns true) on Bikes (e.g. Sanchez; Quadbike is not affected, only 2-wheel vehicles) but have no effect although they should (editing these properties in singleplayer for Bikes works):
^ These work totally fine on cars (tested).
See the code below on how to reproduce and observe the incorrect behavior.
Steps to reproduce
In normal GTA:SA you can test changing such handling properties for a PCJ-600 (for example) and observe an effect.
BIKE
(for PCJ-600) and replace with:BIKE 500.0 161.7 4.0 0.0 0.05 -0.09 103 1.6 0.9 0.48 5 190.0 50.0 5.0 R P 15.0 0.50 0 35.0 0.85 0.15 0.0 0.15 -0.16 0.5 0.0 0.0 0.15 10000 1002000 0 1 1 4
Version
Multi Theft Auto v1.6-release-22322
Additional context
No response
Relevant log output
No response
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