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I tested it on the older version of MTA 1.5.9 that lets you download, and the bug continues, so I guess it would be older than that.
The strange thing is that I remember that before I let you cancel almost all the sounds, I for example want to cancel only the shots of some weapons and not the sounds of reloading them.
Describe the bug
Previously, you could cancel any sound with onClientWorldSound and cancelEvent(), but now it apparently only works for vehicle engine sounds.
Steps to reproduce
addEventHandler("onClientWorldSound", root, function() cancelEvent() end)
Version
Client: Multi Theft Auto v1.6-release-22330 (Windows 11 64-bit)
Server: MTA:SA Server v1.6-release-21846 (Windows 11 64-bit)
Additional context
https://www.youtube.com/watch?v=ctiIsrUPX4c
Relevant log output
No response
Security Policy
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