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using engineSetModelFlag on this flag makes no difference. engineGetModelFlag works fine.
engineSetModelFlag
Example location: 2305.15, -1089.17, 48.12
Changing through LAhills.ide works fine: 13743, CEmulwire01, mulveg2lahills, 200, 2097284 13743, CEmulwire01, mulveg2lahills, 200, 132
13743, CEmulwire01, mulveg2lahills, 200, 2097284
13743, CEmulwire01, mulveg2lahills, 200, 132
But this makes no difference engineSetModelFlag(13743, "disable_backface_culling", false) engineSetModelFlag(13743, "disable_backface_culling", true)
engineSetModelFlag(13743, "disable_backface_culling", false)
engineSetModelFlag(13743, "disable_backface_culling", true)
Other flags seem to work fine from my testing
v1.6-release-22345
No response
The text was updated successfully, but these errors were encountered:
The game applies this flag before object spawning. For me it works. But this flag is reversed in MTA :(
Sorry, something went wrong.
See discussion in #3281
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Describe the bug
using
engineSetModelFlag
on this flag makes no difference.engineGetModelFlag works fine.
Steps to reproduce
Example location: 2305.15, -1089.17, 48.12
Changing through LAhills.ide works fine:
13743, CEmulwire01, mulveg2lahills, 200, 2097284
13743, CEmulwire01, mulveg2lahills, 200, 132
But this makes no difference
engineSetModelFlag(13743, "disable_backface_culling", false)
engineSetModelFlag(13743, "disable_backface_culling", true)
Other flags seem to work fine from my testing
Version
v1.6-release-22345
Additional context
No response
Relevant log output
No response
Security Policy
The text was updated successfully, but these errors were encountered: