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Setting flag disable_backface_culling doesn't work #3279

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Zangomangu opened this issue Jan 2, 2024 · 2 comments
Closed
1 task done

Setting flag disable_backface_culling doesn't work #3279

Zangomangu opened this issue Jan 2, 2024 · 2 comments
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bug Something isn't working

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@Zangomangu
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Describe the bug

using engineSetModelFlag on this flag makes no difference.
engineGetModelFlag works fine.

Steps to reproduce

Example location: 2305.15, -1089.17, 48.12

Changing through LAhills.ide works fine:
13743, CEmulwire01, mulveg2lahills, 200, 2097284
13743, CEmulwire01, mulveg2lahills, 200, 132

But this makes no difference
engineSetModelFlag(13743, "disable_backface_culling", false)
engineSetModelFlag(13743, "disable_backface_culling", true)

Other flags seem to work fine from my testing

Version

v1.6-release-22345

Additional context

No response

Relevant log output

No response

Security Policy

  • I have read and understood the Security Policy and this issue is not security related.
@Zangomangu Zangomangu added the bug Something isn't working label Jan 2, 2024
@TheNormalnij
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TheNormalnij commented Jan 4, 2024

The game applies this flag before object spawning. For me it works. But this flag is reversed in MTA :(

@Zangomangu
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See discussion in #3281

@Zangomangu Zangomangu closed this as not planned Won't fix, can't repro, duplicate, stale Jan 5, 2024
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2 participants