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You can have unoccupied vehicles and peds streamed in when nobody really syncs them, that can cause troubles if you interact with them (shoot?).
To Reproduce
Script from Drakath:
function distancedSync()
for i, player in ipairs(getElementsByType("player")) do
setElementPosition(player, 2243, 1532, 11.5)
setElementRotation(player, 0, 0, 90)
giveWeapon(player, 38, 9999, true)
end
local ped = createPed (0, 2114, 1532, 11.5, 0)
setTimer ( function (ped)
setElementRotation(ped, 0, 0, -90)
setPedAnimation (ped, "ped", "run_old", -1, true, true, true)
end, 1000, 1, ped)
end
addEventHandler("onResourceStart", root, distancedSync)
--This ped will be invincible
Expected behavior
@lil-Toady said:
Raise sync distance to match stream distance and make the streamer load elements the player syncs even if they are out of local stream distance. So anything a player can see is always synced.
A cool solution instead would be for the streamer not to stream in peds/vehicles if they aint being synced by anyone.
Describe the bug
@lil-Toady said:
To Reproduce
Script from Drakath:
Expected behavior
@lil-Toady said:
Additional context
From https://bugs.mtasa.com/view.php?id=6287
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