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In GTA, the player is able to strafe with certain weapons. With fists and melee weapons, you are able to strafe by simply making the player attack while aiming, and then moving from left to right while he's in a post-fighting animation.
MTA does not appear to synchronize the aiming action when you are strafing whilst holding these non-firearm weapons.
To Reproduce
Ask a remote player to strafe by doing the following:
They must throw a punch while aiming.
While in the post-punch animation, they must move left and right while aiming to keep the strafe animation.
Can be easily reproduced on debug mode with setmimic 1
Expected behavior
Strafing state should be synced.
Screenshots
FPS was controlled for both clients: capped at 25.
With deagle
Local player strafing
What remote player sees
With fists
Local player strafing
What remote player sees
MTA Client (please complete the following information):
1.4.0
MTA Server (please complete the following information):
1.4.0
Additional context
What leads me to this conclusion is that what appears to happen after a player begins to strafe, to a remote player it looks like as if the player had punched, but then the animation blends out and the player begins to sprint and jerk weirdly because the rotation/position/velocity of the player don't match what key sync is being sent (just W/A/S/D jogging.)
Describe the bug
@fedorms (Maccer) said:
To Reproduce
@ArranTuna noted:
Expected behavior
Strafing state should be synced.
Screenshots
MTA Client (please complete the following information):
MTA Server (please complete the following information):
Additional context
From https://bugs.mtasa.com/view.php?id=8326
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