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Describe the bug
Peds are shooting away from the player while they're not supposed to (aimed directly at player's coordinates). This can be "fixed" by alt+tabbing out of SA and back in. A sample script to reproduce the bug included.
I've simplified his test resource, just do /peds and the ped will start shooting at you, but their aim is completely wrong, I added a line between start aim and start end to prove he's meant to be aiming there but it's like he's shooting at you, but isn't.
I've also experienced this problem when making peds that are meant to shoot, this bug basically makes it impossible to have a game mode that relies on fighting peds.
Edit: I've been working with peds again and keep getting this bug so I debugged it some more and turns out that what it's meant to be aiming at is completely wrong to what it should be aiming at, the X Y and or Z randomly become NaN which is why they're usually aiming direction is all wrong. It doesn't happen if stood still but as soon as you start moving the XYZ start becoming NaN.
I was able to successfully mitigate this bug by having the ped stop shooting for 100ms every 1000ms. After he stops shooting, the XYZ stops being a NaN until it happens again in a few seconds time.
Describe the bug
Peds are shooting away from the player while they're not supposed to (aimed directly at player's coordinates). This can be "fixed" by alt+tabbing out of SA and back in. A sample script to reproduce the bug included.
To Reproduce
peds.zip
I've simplified his test resource, just do
/peds
and the ped will start shooting at you, but their aim is completely wrong, I added a line between start aim and start end to prove he's meant to be aiming there but it's like he's shooting at you, but isn't.I've also experienced this problem when making peds that are meant to shoot, this bug basically makes it impossible to have a game mode that relies on fighting peds.
Edit: I've been working with peds again and keep getting this bug so I debugged it some more and turns out that what it's meant to be aiming at is completely wrong to what it should be aiming at, the X Y and or Z randomly become NaN which is why they're usually aiming direction is all wrong. It doesn't happen if stood still but as soon as you start moving the XYZ start becoming NaN.
I was able to successfully mitigate this bug by having the ped stop shooting for 100ms every 1000ms. After he stops shooting, the XYZ stops being a NaN until it happens again in a few seconds time.
Expected behavior
To aim at the desired target.
MTA Client: 1.5.3
MTA Server: 1.5.3
Additional context
From https://bugs.mtasa.com/view.php?id=4504
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