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Improve determination of cause of an explosion #681

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MegadreamsBE opened this issue Oct 31, 2018 · 1 comment
Open

Improve determination of cause of an explosion #681

MegadreamsBE opened this issue Oct 31, 2018 · 1 comment
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enhancement New feature or request help wanted Extra attention is needed
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@MegadreamsBE
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Is your feature request related to a problem? Please describe.
Explosions cannot only be caused by a player/vehicle/object but also by a projectile. Sure, this projectile is likely created by one of the former specified elements but that information is already stored in the projectile itself. In the end the explosion is really caused by that projectile.

Describe the solution you'd like
The "onClientExplosion" event should also recognize projectiles as a possible cause for explosions and do a better overall job at determining the actual cause of an explosion.

Describe alternatives you've considered
Well you could track the amount of time left for a projectile to explode and if it's about to hit a ped/object/vehicle but that's inaccurate.

@qaisjp qaisjp added the enhancement New feature or request label Oct 31, 2018
@qaisjp
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qaisjp commented Oct 31, 2018

I agree it would be nice to have this context. Pull requests here would be greatly appreciated.

@qaisjp qaisjp added the help wanted Extra attention is needed label Oct 31, 2018
@qaisjp qaisjp changed the title Improve determination of cause of an explosion. Improve determination of cause of an explosion Oct 31, 2018
@botder botder added this to the Backlog milestone Mar 3, 2019
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