-
-
Notifications
You must be signed in to change notification settings - Fork 408
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
onPlayerWeaponFire doesn't run for Spray can, but It does for client side #797
Comments
It doesn't work with spray and minigun. Spray is "shooting" every frame, it could hurt server performance. |
Yeah thats why I wrote "Not sure if this is a bug" |
|
That's also true though I dunno if this is on purpose. |
This event works only with weapons which have enabled bullet sync. |
patrikjuvonen
changed the title
onPlayerWeaponFire doesn't run for Spray can, but It does for client side.
onPlayerWeaponFire doesn't run for Spray can, but It does for client side
Feb 13, 2019
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Describe the bug
Not sure if this is a bug.
Expected behaviour
Server event should be running for spray can also.
Version
Latest of client and server, linux x64
The text was updated successfully, but these errors were encountered: