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Describe the bug
To reproduce
bind 2 anim fat fatsprint
give uzi
2
Expected behaviour
One of the following:
Screenshots
video
tasks before (nothing, just standing with a gun):
tasks before (just aiming):
tasks after (aiming + anim):
tasks after (not aiming + anim):
Version
49ffc91 windows
Additional context
It seems that TASK_SIMPLE_USE_GUN (type TASK_SECONDARY_ATTACK) ordinarily does the following:
TASK_SIMPLE_USE_GUN
TASK_SECONDARY_ATTACK
TASK_SECONDARY_IK
TASK_SIMPLE_IK_MANAGER
All of the above doesn't happen if TASK_PRIMARY is set (to TASK_SIMPLE_NAMED_ANIM). I'm not sure if this is intended behaviour.
TASK_PRIMARY
TASK_SIMPLE_NAMED_ANIM
The text was updated successfully, but these errors were encountered:
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Describe the bug
To reproduce
bind 2 anim fat fatsprint
give uzi
2
to apply the animationExpected behaviour
One of the following:
Screenshots
video
tasks before (nothing, just standing with a gun):
tasks before (just aiming):
tasks after (aiming + anim):
tasks after (not aiming + anim):
Version
49ffc91 windows
Additional context
It seems that
TASK_SIMPLE_USE_GUN
(typeTASK_SECONDARY_ATTACK
) ordinarily does the following:TASK_SECONDARY_IK
toTASK_SIMPLE_IK_MANAGER
when you aimTASK_SECONDARY_IK
and hide the aiming reticle when you try to aim behind youTASK_SECONDARY_IK
, hide the aiming reticle, and removeTASK_SECONDARY_ATTACK
when you stop aiming (release RMB)All of the above doesn't happen if
TASK_PRIMARY
is set (toTASK_SIMPLE_NAMED_ANIM
). I'm not sure if this is intended behaviour.The text was updated successfully, but these errors were encountered: