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Trailers desync #910
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What I think would be a good solution to this is to just sync if it's towed or not, because, as seen in the video, something deataches the towed vehicle. The issue with trailers it, that they detach after a time as well. |
Trailer sync is garbage even when a player is driving it, i have drivable trailers on my server and its ridiculous. |
This is bound to the <unoccupied_vehicle_sync_interval/> setting on mtaserver.conf, the vehicle attached doesn't update as quickly as it should, so you can see the trailer like behind of the vehicle meanwhile the player driving it won't see anything different. At least that it's what I think the problem comes from. |
I made the linked video for describing some issues with <unoccupied_vehicle_sync_interval/>. The idea behind this things were to sync the towed vehicle even with puresync like the towing vehicle. |
I think, I have some progress in there |
Where is your branch tederis ? |
It's still under development. The bug consists of two problems and I have fixed just one. |
Unfortunately I have no time at the moment to continue the research. So I made a simple fix that didn't eliminate the source of a problem but made a trailer's behavior much more satisfactory. |
Describe the bug
erorr404 said:
To reproduce
Just create a Towtruck, attach a vehicle to it and go on the Road, it'll desync
Screenshots
https://www.youtube.com/watch?v=XD2JX9hZV2U
Version
Even in the newest
Additional context
Mantis link: https://bugs.mtasa.com/view.php?id=1655
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